10 years in 3D as a Generalist, of which 6 as a freelance or under contract professional. Proficent in rigging and very comfortable in all aspects of hard surface modeling, sculpting and texturing. Mainly using PBR workflows and utilizing Game Engine technologies to tackle huge scenes.
I love CG as means of creative freedom and brain stimulation.
Also available to providing one to one tutoring in rigging (PM me if interested)
Licensed and fully competent in: C4D (X-Particles), Zbrush, Substance Designer, Substance Painter, Mari, World Machine/Geoglyph, Realfow, Unfold3D, 3DWrap, Topogun, Akeytsu, Marvelous Designer, Unity, UE4, Marmoset, Adobe Suite