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Wessel van Wegen

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  • Content Count

    3
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About Wessel van Wegen

  • Birthday 07/22/1996

Contact Methods

  • Website URL
    www.motionwolf.com

Profile Information

  • First Name
    Wessel
  • Last Name
    van Wegen
  • C4D Ver
    R18.039 Studio
  • Operating System
    Windows 10
  • CPU/GPU
    Intel Core i7-7700K
  • Location
    The Netherlands
  1. Woohoo! That did the trick! I'm sorry if I explained myself unclear. But it's solved now! Thanks a lot for the help!
  2. Hey there! Thanks for the reply! Since the .abc file I'm trying to use is over 22GB, I don't know how I could share the animation on this forum. I tried to export only 2-3 frames but it will always be more than the allowed 1,97MB. The thing is that I can't seem to convert the alembic animation to actual polygons which would allow me to select the correct selection sets. When I try to view the selection sets on the alembic it just shows up yellow (See image). When I try to make the object editable I can access it and apply materials, but I lose my animation. Any advice? Thanks a lot!
  3. Hey Guys! This is my first topic on the site. The forum helped me out a lot in the past so thanks a lot for that! I was hoping someone could help me out a little with this little problem I'm encountering. So I just recently started off in Houdini. I really love the program and I'm in the "make some fun stuff using the shelf tools" phase. Bit by bit I'm trying to understand this beast of a program better. So this is the thing I'm dealing with right now. I simulated some bouncy pencils in Houdini, and I would like to texture and render it in Cinema 4D. I exported the geo as an alembic animation from houdini as a single .abc file containing around 400 frames. The animation plays just fine when I import it in cinema, but I can't seem to access the selection sets to start the texturing. When I double click the orange selection triangles, the object will show the correct parts in yellow, but that's it! I found some tutorials online that say I should bake the alembic to PLA to make it accessible geometry, but when I finish the baking, nothing has been changed and I'm still left with this same alembic animation. The thing I'm tying to do should be possible, right? What am I doing wrong here? I hope someone can clear some things up for me! Thanks a lot! All the best, Wessel

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