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About CrashNebula

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    Cafe Junior

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  • C4D
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    Windows 10
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  1. Ola amigo's, I have a lighting question. I have a scene with an infinite floor + GI + HDRI sky reflections. Problem is when I apply the HDRI material on my sky my infinite floor border is visible again. Even with an 'unseen by camera' compositing tag onto the sky. Any idea how I best approach this? I can uncheck generate GI in the sky material. But then my scene becomes a lot duller. Thanks for the advise. Much appreciate your time. Regards, Pieter
  2. Oeps I didn't even know that was a build in feature. I just knew there was a better way lol! Thank you very much for this. I greatly appreciate! Regards, Pieter
  3. Hello ladies and gents. Another day another question. I made something which just doesn't feel the right way. Even for a noob like me this doesn't feel the way to go. I need a lot of letters like this (see attachment), but aren't getting there with basic extrude. So what I did is I blocked this out from a cube. Then threw it in de SDS, then severely overuses edge weighting. What is the to go approach to get this result. It's actually very important that the B example in there is followed to the MM. since it's for usage in company logo. I'm to deep in
  4. Ok, I'm officially embarrassed now! Lol! Thanks a million Igor! I connected them into triangles and was getting artifacting. Greets. Pieter
  5. Hi everyone. Hope everyone is doing good in these strange times! I wanted to ask some help in closing up this sphere in a smooth way. Can someone explain me how I best do that so I don't end up with a bunch of triangles. Many thanks with the help! I much appreciate the lesson. Regards, P. Ball.c4d
  6. @Cerbera this is something completely different then how I did it indeed. Looks a lot more efficient damn. Thank you for this masterclass. I much appreciate this! Regards, Pieter
  7. Dear all, I have a question about modelling. I'm making a LCD display for the computer but I'm having a hard time joining the smooth curves from the back of the model with the hard edges of the front. I need the corners of de LCD panel itself to be super tight. Therefor I made some control cuts but I wonder if that's even ok-ish to do in this way? Simpel question, is this modelled properly? Or how would you approach it. Another question is if I need this many poly's? At first I started with an uneven divided mesh that I cut up in places where I needed geo
  8. The final result after some fiddling around
  9. Do you actually know how to do that in a Redshift material? Can't seem to find it nor can I find a resource online about it. Maybe they call it different in Redshift. What does exit reflections actually do? Is it the stone reflecting in the back glass that isn't realistic?
  10. Haha this is nice. I'll fiddle around with it later this week. Not much time right now. Thanks for your time!
  11. Hi guys, Thanks for pointing me in the right direction. It seemed bleeding off the frizz and bend was the easy thing to do. In attachment a preview of the result. Still needs small fish, more plants and filtration system but it starts to look like something already at least haha. Regards, P.
  12. Hi amigo's, Another day, another question. Sorry but that's how it goes lately. I'm making an aquascape aquarium for in an office space and I was stumbling upon the following problem. My hairs aren't growing through my glass themselves, but it's the material displacement (Frizz, bending, etc) that makes the grass to curl through the glass. So the problem only happens while rendering. Anyway I can prevent this? I've placed a hair collider on the glass but that doesn't seem to do much for me. Many thanks in advance. As usual I highly appreciate
  13. I figured out the problem. The material was projected on a plane with no thickness. So I had light spilling through the plane from the background. I gave the plane a little bit of thickness and the issue is solved with that.
  14. Hi all, I have a question about Alpha layers in a Redshift material. When I connect a black/white alpha map to my 'overall/opacity' not only my black becomes transparant but also the white area gets a see through off lets say 5%. Any idea's what I'm doing wrong? I started with a base Redshift material and removed reflectance weight from it. Then added my texture to diffuse/color and my alpha map to overall/opacity. Even when I use a PNG with color splitter node I get the same problem. I miss what's going wrong here somehow. I appreciate
  15. Thanks amigos. I will look into it because it's quite a read héhé. Regards, Pieter
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