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mikoian

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9 Noble Beginner

About mikoian

  • Rank
    Cafe Junior

Profile Information

  • First Name
    M
  • Last Name
    G
  • Location
    USA

Hardware | Software Information

  • C4D
    R21
  • OS
    Win 10
  • GPU
    Xeon/nVIDIA Quadro

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  1. Yeah, I didn't mean for you to have my project fixed :). It's not even a serious project file, it's something I am learning on it. No money involved and it's not work done for others. I looked at your file...and what you did I did too in another example. What I have discovered is that I am not working with real world scales and the dynamics seems is not working too well with very small scales. Like the wall I am trying to break in my project file is 142 cm/67 cm/10 cm. That is quite small. When I worked in my other example the wall was much bigger hundreds of cm in height and length. Mayb
  2. I tried to do what you said here but it seems i cannot make it work...or not knowing exactly what you meant. Can you do it in this examplehttps://www.dropbox.com/s/pd9vt22b4cel1yq/explosion-1.c4d?dl=0 (i included the voronoi fracture) and then i'll know exactly what you meant? thank you1
  3. I have this situation... I am blowing up two holes in a building...everything is nice. I used Voronoi Fracture for that, which I made it editable (added Dynamics also) and separate from the rest of the building (see Explosions from Front.face.Fracture). Now, I want that after a while, to make the top of the building partially collapse. The top I want it collapse I also made it with Voronoi, then editable and added Dynamics (see Left.remains from Static, from Front.face.Fracture). I tried using Forces (Force Field and Plain) with Fields (Spherical Field) but I can't make it work...do y
  4. I am trying to track a scene...and when I put Motion Tracker there in the scene I see the Axis being greyed out (if I don't use Motion Tracking the axis are fine). After tracking and inserting an object I cannot do anything with that object (I cannot move, scale, rotate). What is happening? (I'm using R21) I can only scale, move using Coord. data. If I import a scene tracked in R19 the axis is fine (I can movie or scale the objects)
  5. I put the exclusions because I don't want to light to light that geometry (and anything else). How do I do that then?
  6. Here is the file attached. My goal is to make an engine like this one (animated exhaust): ship.c4d
  7. I have a situation where I put a volumetric light inside a geometry and I want that light to only get out through a side of the geometry which is open. But in my case it gets out penetrating the geometry in all directions. Why? See the image. I want the light to be seen only where you see the red lines. See also my settings for the light.
  8. If I change the length of the back legs by modifying the length of the bones rig "Bone right leg" or "Bone left leg" (from "controller hip a"->"Bone hip") that doesn't propagate throughout the animation (seems the animation is baked in keyframes). How do I make it to propagate?
  9. Well, I don't have 3DSMax (but I do have this .max file so I can't open it).
  10. Now I noticed the back legs are also longer than usual, after importing the FBX. How do I correct that??
  11. Seems like it takes a lot of time using the weight tool for smoothing...
  12. After hitting Zero I get this. The bulge goes into another direction. See the first image. If I go to the Autoweight tab and hit Calculate the problem is fixed...but then the rig is misplaced. See the second image. I hit CTRL+Z to undo autoweighting, then the mesh seems ok and the rig is aligned to the mesh. But when playing the animation that part of the body is not animated, stays behind (and the back legs are longer now). See the third image.
  13. I have this model I got from a website. It's an animation of a dinosaur. But after importing in C4D with default settings I see this bulge on its back. See the image. The model was initially made with 3DMax and exported as FBX. How to fix it? You can get the model from here: https://www.dropbox.com/s/sw8n9ypb7djubha/diplo.c4d?dl=0 (I've used in the past FBX animations like these and it never happened with other models. I am using R19) If I delete that controller "controller hip a" which seem to be creating that bulge and play the animation then the body is not d
  14. Yeah, your Mixamo clip is perfect for looping...but mine is not. And most of the clips are like that, not ideal for looping. Here is my clip https://www.dropbox.com/s/9pf9k81ylxpxxty/stegosaurus.c4d?dl=0 ...this is not walk in place (it's another type of movement, walk in line). But when I do motion clips the next two motion clips added make the model walk in place instead of continuing walk in line. Also, Relative Loops doesn't work because it makes my model start over. Frustrating....
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