I am trying to pull an organic tube (gray) around by its end through some colliders(purple) and up through a hole in an object using two ropes that are attached to it (blue). The rope needs to be pulled through the hole not initially by the end but with a loop or torus (yellow) about midway. My initial thought is to setup spline dynamics and constrain the soft body on its end. Then Hair collider or dynamics collider on the object with the hole. Collider body on the torus.
Once the rope is through, I want to pull the soft body up into the hole by pulling on the end of the ropes instead of by the torus that pulled it through the hole.
WIll the soft body respect the same collision as the spline dynamics or only collision from the simulation dynamics?
Right now my rope is not properly colliding with the Hole in object and I cannot drag the soft body along with the rope as I have not figured out how to constrain the hair to a selected point or polygon on the soft body. Still searching ...
Lastly I would like the rope to slip through the torus as it is pulled rather than the way I am doing it now which is to constrain it to the torus and pull.
Below is a screenshot that lays out the general idea.
I realize there is a lot of questions and information here. Feel free to address any or all parts, I would break it into select tasks, but want to make sure all the other elements would still play nicely.
Thanks in advance.
Happy to upload the sample file if someone wants to have a look.