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RobertL

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About RobertL

  • Rank
    Cafe Ronin

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  • First Name
    Robert
  • Last Name
    Lechl
  • C4D Version
    R20.026 Studio
  • Location
    Germany

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  1. I think of selling my R19-R21 Studio MSA with X-particle (license will run till Oktober next year.) and Forester plugins. I even got V-Ray License for that, but not sure if that can be sold. All license will run till Oktober next year. The R21 is permanent. Anyone interested please drop me a suggestion price. Please if you could also inform me if there is anything to think about license transfer, I have no info about that. But the plugins are now bound to the license ID.
  2. Ok, I have all the information I need. My guessing goes toward MAXON getting sold to Adobe next year. So that would also explain running out of MSA. The discount they giving you is a joke. As it means the last version running permanent will be R20, and that means that all the plugins might not work right (change of license model), so R19 is where you can stay save. Anyway. For me its a clear signal to stop investing into C4D. If I want to get newer builds in the future, I always can jump into subscription, but then it will be forever. A freelancer that has changing project can't offer to pay for software that is not needed constantly. So subscription is fine, if its on a monthly rate, which might come. But even so it might be all in a Adobe package, and thats what scares me off. Case close, anyone wants to buy a license?
  3. Anyone heard of what special discount you get if you had a full MSA? I got no message from MAXON yet. Just the pay again for MSA full price. PS: I don't think Blender is ready yet to replace C4D.
  4. I need to have more than one motion tracker in my scene, so when setting up a second motion tracker and pointing it to my footage, the footage doesn't show up in the viewport.. funny enough it can be tracked, but its invisible. Reason? PS: tried 'create background item', didn't worked If I delete all other motion trackers it works. But that's not what I want.
  5. Damn, you are right. I haven seen that as its just 10% jump. I'm used to even lower steps. Like 1%, Where can I change that?
  6. I need to to do minor adjustments to matching camera. Values like millimeters or angles of +/-.01. Now this is hard in viewport and I really want to do that under coordinates anyway. However if I scroll the input field up and down I always get the same offset, which is too big. Default is 1 cm or 1°. In other application you can do various actions here, like pressing a modifier key to get lower values when scrolling up/down. But I can't find a way in C4D ? I really don't want to change scene size or the overall settings just for doing a bit of fine tuning so.
  7. Worked perfect. Old license detected and renewed. The only plugin working is x-particles and Redshift. Hope other follow fast.
  8. That statistic has two down points. 1. Its only C4D, no other software. 2. Companies are not in the list, so they are the major owner of licenses. I see the scepsis affect a lot people way over all applications. There are hypes and there are the negativity over subscription. Most Maya users I know get into very bad mood over updates, but then they pay on anyway. Do anyone like that V-Ray is subscription? I guess not more then 5%, but still they pay. So if 64% don't want to upgrade, then they truly hope to change something, before they upgrade. Its all about the money and as long as your job is running things are ok. I just think for freelancers times getting way harder, but that also reflect the overall economic crisis that just started. Keep in mind, that companies like Autodesk and MAXON lost a lot money, because more and more production went into countries with little to no respect for software costs. I know huge companies in India that have 100 artist doing post production in Nuke and the whole company own exactly 1 License. They think that's fair, as they live in a poor country. So when you start to learn Blender, know that your competitor in South Asia, owns what ever software, incl. all plugin and resource for free. You can't win here. In the end we can only live in markets where the artist is a high talent single and here the motion artist, is really ahead. So, I'm back in R21 now.
  9. Subscription is the pest of modern times. Else I keep both Modo and C4D in my workflow. In Modo I can edit meshes and shade like 20 times faster the C4D. The workflow with instances and group is much smoother and free of problems. C4D does so many things wrong here. However when rigging and deforming or doing FX C4D is way ahead of Modo. Its kind of sad that none of the two tools are complete for my work. To much CAD to much modeling and C4D is out of the game. In Modo I just stopped to use deformers, except spline deformer (which is better but different then in C4D). I wish both tools could work stronger together. C4D is really bad with FBX sometimes and there is no way yet to get shaders and render settings across platforms (except 3dsmax to Modo using V-Ray). I can hear the whole price discussion along Blender anymore. You can buy a fast GPU machine? Spend a few thousands and then work with Blender. That sounds greedy. In Blender you will invest a lot money into add-ons to do some of the basic stuff you get free in other apps. After buying a dutzend of them, you might realize Blender is not free. So, the professional level is alway money intensive, only it sucks that you need to spend money to keep a software, instead of just own it.
  10. The thing with subscription, the true problem, it only works for a limit time. Then the user who can‘t pay or don‘t want drop off for another software. Hard to get them back. AD us facing that problem right now and tries to avoid it with the low price for individuals (like Houdini). Downpoint in Houdini is the special file format that makes many resources unavailable. So, AD might get back a few switchers, but they ignore the causal users. The ones that work for passion or the ones that uses a software just rarely in a company. The model is all for short term cash flow.
  11. After a whole year I thank every day I have to model or uv that I don’t have to use C4D for that. I use it for the rest, but the workflow in C4D is so for away from productive. Pardon, just my thoughts. Maybe in R21 they realize the mess and remove selection tags from being such a pain the as. Or have something like copy paste polygons.
  12. I'm still fighting my way with instances, have to say: MAXON please rethink your workflow. But, maybe I'm just to stupid. What I want: Select the reference of instances, then select all the instances and move them to a group or merge them etc. Simple organize my scene. 1. Selecting all works with scripts, done. 2. Convert render instances to mesh: Strange but for that you first need to convert them to Instance, then do the conversion. Not logical, but maybe they hate us. 3. Convert instances to editable. Works. But each instance is moved to a group. So I need to select all former instances again to merge them. Thats really painful. 4. Moving instances in your scene (like in a new group). Somehow C4D always moves them when grouping. I want to have them remain in place. It works when unparenting, but not with parenting. Stuck here! This stuff I do all the time in other software without even asking once, so I'm a bit desperate, and already installed a bunch of scripts, still I'm far from production ready workflow. I normally just pick the reference of instances, and parent all instances under nice, to easily find them later. Not working in C4D. Also a simple merge selected only work on mesh, not instances, its getting painful. Hope someone has the same problem and helps.
  13. I have script here, that selet all Instances of a Mesh Object. However it does not work on render instances. Anyone knows how to do that? Also when deleting an Object that has Instances the Instances don't get deleted but are just broken Instances. Is there a function that does not only delete an object, but also its Instances?
  14. Every paper getting lit from behind should show it on the front side.
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