Jump to content


Regular Member
  • Content Count

  • Joined

  • Last visited

Community Reputation

1 Noble Beginner

About BJasper

  • Rank
    Cafe Ronin

Profile Information

  • First Name
  • Last Name

Cinema 4D Information

  • C4D Version
  1. Just bouncing up this thread again to see if anyone has anymore thoughts.
  2. Thanks bezo, that's close too but I realized I wasn't working with all the right parameters so here is the more complicated scene I'm going for. When I tried the cloth object it didn't work in this situation. Thanks though! Moon_Tests_V1.c4d
  3. Thanks for the response, #TreeW! This looks like it's almost there but when I set the strength high enough, so that the clones fully match the curve of the sphere, I lose the Z depth. Any idea how to remedy that? Thanks again!
  4. Howdy All, I set up a sample project of the challenge I'm facing. I'd like to deform clones so they curve onto a sphere. I have cloned some cubes onto the surface of a sphere without a problem but whenever I try a surface deformer everything goes haywire. I've played around with the projection type and plane settings in the surface deformer, tried different hierarchies, etc., without any luck. I'm wondering if it's a setup problem or if I'm going about this all wrong. Any help would be appreciated. I'm using R21. Thanks Deform_On_Sphere.c4d
  5. Thanks for the responses! Here is a file for you to look at. @Noseman, I tried your approach and it helped but the kink remained, just moved closer to the end so I feel like I'm still missing something. I also found a cheat by reducing the end growth to 99%. That seems to do the trick but just curious if that's the best solution. Thanks again! Helix_Sweep_Issue.c4d
  6. Howdy, I'm sweeping a rectangle along a helix and the end and start of the sweep both have this odd kink/crimp occurring. I've played around with a lot of the setting in both the helix and sweep object with no luck. Does anyone have a suggestion on how I might fix this? Thanks for your time!
  7. Hey Guys, I'm wondering if anyone has had this issue. I downloaded the R20 demo on my Mac and when I click on "click here to register and activate" nothing happens. Any idea what might be going on? This is the first time I've installed the R20 demo on this computer. Thanks for any suggestions!
  8. Thanks @jed, that looks like a great solution! I appreciate the help.
  9. Howdy, I'm a bit lost in the weeds with animating on splines and need some help. Here is the situation. I need to animate cars along an arcing road. The road animated on first and then I need to have the pop on on one end and then become a constant stream for the duration of the animation. Right now I have an infinite stream of cars cloned along a spline animated by the Rate option at the bottom of the Object tab for the cloner. So far so good. HOWEVER I need the cars to not be there the whole time by start driving into the scene. Maybe there's an effector I need to use? Perhaps I'm using the wrong spline animation approach? See the attached file if needed. Thoughts? Thanks for the help. Spline_Animation_Help.c4d
  10. Thanks @HSrdelic! The normals trick worked AND that led me to the real issue, my original splines were placed incorrectly on the the XYZ axis. One was in +Z and one was going in -Z so that mean one set of the splines was always going the opposite direction. Thanks for helping me get there and I obviously need to pay more attention to the original coordinates!
  11. Hey All, I'd love some help figuring this one out. Here is the setup: I have a polygon tree trunk and I've created two different sweep object limbs. I did a Set Selection of polygons (call it Limb_bases) on the trunk object where I want the limbs to attach. The limbs are in a cloner, object mode "trunk", distribution Polygon Center, selection set to "Limb_bases". Things seem to work until I noticed some of the clones are sticking to the back side of the polygons (inside the tree) and jutting in the opposite direction. What you see if the base of the limb sticking out of the front of the polygon and the rest of the limb going through the tree. I guess a copy of the file might be the best way to see all the settings, etc. See attached. I don't see any option to set the direction or choose the face of the polygon. Is this a bad approach or am I missing something? Surface distribution causes weird bunching and Poly Ctr is the effect I want. I know I could just model them traditionally but I now need to learn from this and figure it out! Love any help I can get, not the most experienced Mograph user. Thanks all Jasper Tree_limb_cloner_issue.c4d

Latest Topics

Latest Comments

  • Create New...