Jump to content

Maarten Vis

Silver Contributor
  • Content Count

  • Joined

  • Last visited

Community Reputation

2 Noble Beginner

About Maarten Vis

  • Rank
    C4D Cafe Junior

Profile Information

  • First Name
  • Last Name
  • Location
  • Website URL

Cinema 4D Information

  • C4D Ver.
    18.057 Studio

Hardware Information

  • GPU
    Radeon Pro 560 4 GB Intel HD Graphics 630 1536 MB

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thanks, I am doing that as we speak. It's actually faster than the QMC + IC option! But indeed still quite slow Now that we're on the subject, do you know any good recourses for learning about best practices for render speed? ( am completely self taught in C4d, so 'm probably making tons of mistakes
  2. You're absolutely right! When I switch to Irradiance cache for the second method the problem dissappears. Downside is that the rendering becomes extremely long. (14 hours and counting for a 800 x 530 image!) I'd love to know how to get those render times down!
  3. Thanks for the help so far! I have extruded the walls and ceiling from splines. Could that be the issue? Would it be better to rebuild them using objects with volume? And I don;t get why you say 'when using any non QMC-GI' because I am using QMC? Or am I missing something. Cheers, Maarten
  4. Hello friends, I'm doing a render of my house and it's getting close to where I want it to be. But I keep running into artifacts on the edges. (see picture) I use the physical renderer with global illumination, primary QMC and secondary Light Mapping. I use a camera with a f11 and 4 sec exposure. Thanks in advance for the help! Cheers, Maarten
  5. I noticed there's a lot more in there than I initially saw. I'll check them out! Thanks!
  6. Hi Igor, Thanks for the reply. I've been recreating my own house which is quite dark of itself and is only lit by hanging bulbs, ceiling lights and standing lamps. And dayligyt coming in of course. But I've been struggling to get it right. So I thought light setups would be very instructional to see how they are set up generally. And to use as starting points possibly. But of course individual models with lights already included would be great as well. Cheers, Maarten
  7. Hi friends, Does anybody know a good source for interior lighting assets? Thanks, Maarten
  8. Hi @Cerbera. Did you get a chance to look at these settings? I'm curious to see whether I can improve on the render times. Thanks!
  9. Okay, thanks. So using the color channel and the normal channel would be best practise in most cases?
  10. Hi CBR, The strange thing is that CGaxis.com, where I got them, did not have any info for me on this. What confused me is that there is no color file, but I guess it's the diffuse is the one I have to use, since that is closest to the actual texture. But should I add that to the color option or to the diffuse setting? Thanks, Maarten
  11. Hi there, I've purchased a collection of materials a while ago and I wonder how to best set them up in C4D. It seems they are set up in a different way than I am used to. So my question is, in which sections of the materials sections would you add the images to get the best result? I've included the example render and the files for one of the materials. I hope someone can help me out! Thanks, Maarten
  12. Hi CBR, Attached the render settings I used. The C4d folder is pretty huge so I did not upload that for now. Thanks! Maarten
  13. Well I did as you suggested, and the good news is the quality is great. The bad news is it took 16,5 hours to render on 2400 x 1600 resolution on my MacBook Pro (15-inch, 2017) with 3,1 GHz Intel Core i7. I used QMC primary with Light mapping as secondary method. Samples low. And in Physical sampler settings on adaptive and quality on medium. I realise the rendering time depends on so many different factors, but if you have any general tips for speed they would be much appreciated! Thanks! Maarten
  14. Done! Sorry about that. I am new(ish) here.
  • Create New...