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StageFive last won the day on February 5

StageFive had the most liked content!

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  1. Thanks 3dkobi, I'll give that a shot. You've both been really helpful.
  2. Thanks for responding! The bitmap is plugged into the Displacer Modifier, so it doesn't have the same options as a regular material. I actually don't need a visible material on this, just an object for the water to go around / up against. It will be alpha channeled out. I'm probably am not fully understanding exactly what you mean though. Basic files are attached if they help. Beach Displacer.c4d
  3. I have a bitmap height map created in TerraRay for a beach scene that's plugged into a Displacer. The problem is that the texture is rotated in the wrong direction and I can't figure out how to rotate it the proper way. Is there a way to rotate this texture? Thanks!
  4. There was suppose to be images attached to my post. So sorry about that! Glad you were able to sort it out and also the helpful info that southpaw posted too. I also went through all the video training they have posted, which is really useful for learning.
  5. I'm not sure if this is heading towards what you want? I'm sure there are some nodes or some other way to do this that might work better. I've just started learning Cycles4d a few weeks ago. Possibly someone else will come along with better advice. You may also try the translucent node.
  6. I bought in at the end of last year when they had a 30% off sale and then got some extra discounts from having Modo and Adobe apps. I can't remember the exact amount I saved but it was around $1000 I think. It's definitely expensive, but I couldn't handle Modo constantly crashing on me anymore. I also got the X-Particles and Cycles4d combo a few months ago when Insydium had a sale. I've rented a couple months of Octane for a job, but I'd like to eventually get a license for Redshift and Forester. But both of these are more in the "want to have" category rather than a "need to have".
  7. StageFive

    New Mac pro

    I agree with what everyone else here has said. I do wish they came out with a more mid-tier model. Maybe eventually they will release one that hits that typical $2k to $3k mark? Although they don't want to cannibalize the sales on their iMac and MBP models. So that may never happen. It would be nice to have all the extra slots and ports for future expansion, but it would be overkill for me in the near future. I used a one of those G4 blue and grey Power Mac towers for almost 15 years at my day job though. Mactracker labels the base price on that as $1600. So would have worked out to about $10 a month over it's life span. That was a damn good machine. Ran OS9 all the way through 10.5 I think. That is one good thing I'll say about most of the Apple towers is that they do typically have a long life span.
  8. Looks like the texture scale may be a bit too large too. I've had issues before with textures being out of real world scale with the object I've applied them to.
  9. StageFive

    New Mac pro

    Wow, I missed that part of the Keynote. Glad I saw you post it. I'm still running an upgraded 5,1. So something I'll keep an eye on.
  10. That's about the temps I was hitting, upper 70's / lower 80's on my MacPro5,1 that has a Macvideocards flashed 1080fe (8Gb) in it. Was running some very intense Octane renders for about 2 weeks straight. I did put a large box style fan in front of the tower though to try and cool it off some. It did drop it a few degrees on average, but still not far off from your temps.
  11. Thanks again for the input. I'll keep that in mind in the future. I wasn't in direct contact with the person that created the files. I was hired to render these files by someone else at a production company. They did provided all the support files (images, alembic), but the paths to all of them were still registering the local hard drive path from file creators machine. I'll just have to pay closer attention these issues in the future and make sure no links are broken.
  12. Hi ivanpais, Sorry, I don't have anything like you're asking for. Have you tried marketplaces like CGTrader or TurboSquid? I've used a few interior scenes for renders, but I work in the signage industry. So I just needed some interior shots to show the signs mounted (wall mounts, ceiling mounts, projection / flag mounts). My main goal wasn't to show the interiors. There are some really good series of tutorial videos on interior render passes for archviz, but it's for Modo and not C4d. Some of the principals should translate somewhat across applications. https://community.foundry.com/playlist/1043/architectural-interior-lighting-tutorial-series https://www.3dartistonline.com/news/2017/08/modo-tutorial-interior-arch-vis/ Is the class a general class or is it specifically aimed at Cinema 4d? There's also Richard Yot's stuff, also aimed at Modo, but some of the techniques may transfer. https://richardyot.com/training Hopefully someone more dedicated to Archviz will come along and can help you better than I can. Good luck! Edit: Also if you haven't seen this website before, it has a lot of really good stuff on it. https://www.ronenbekerman.com/
  13. Render passes for post processing in a bitmap editor and using a LUT (Look Up Table) afterwords can help. There are plenty of tutorial videos for these on YouTube, Vimeo, etc. Something like this GSG tutorial may help you get started: https://greyscalegorilla.com/downloads/gorillla-grade-luts/ Edit: Also, some apps already install some LUT libraries and you can find others on the internet. They don't have to come from GSG, but those guys do have a lot of quality add-ons for C4d.
  14. Thanks for the feedback srek!, I'll have to check that setting, but I didn't change any of the defaults on my end. Would that sort of setting be saved in a file someone sends? The only way I could see that that would have been disabled is if the guy that set the file up did that and it came with the file. I did use the texture manager to fix the textures, but it's really odd to me that the only clue I have that the alembic files were missing is an extremely tiny red mark on the alembic icon in the object browser. Luckily for me there were only three, but what about when a file might have a lot of these broken file link paths? Especially if a bunch of them might be buried in closed groups. Again, I find it extremely odd there isn't a prompt for missing items like this. The first thing that happens in Adobe Illustrator when I open a file someone else made, is to warn me of missing fonts, missing eps links, missing linked images, etc.
  15. I'm new to C4d and I'm not getting any type of warning pop up when the path for textures and other linked files (alembic) are broken. I received several files to render, and all of the file paths were of course broken because the paths were pointing to a folder on the guy's machine that made these. That's understandable, but WHY didn't C4d tell me these files weren't loading? Is this standard operating function for C4d? Every other graphics / 3d app I've ever used has given me a warning when links are broken / missing. I shouldn't have to sift through the whole object browser tree to manually find any paths that are broken. The textures were easy enough to find and replace, but I still think there should be some type of warning prompt of what is missing in a file. I've now rendered a movie that took a day and half that didn't turn out correct. Thanks, Simon



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