Jump to content

StageFive

Regular Member
  • Content Count

    64
  • Joined

  • Last visited

  • Days Won

    1

StageFive last won the day on February 5 2019

StageFive had the most liked content!

Community Reputation

7 Noble Beginner

Profile Information

  • First Name
    Simon
  • Last Name
    Strom
  • Location
    Atlanta

Hardware | Software Information

  • C4D
    R20.026 Studio

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thanks bezo, I do have the import animation setting turned on and I also double checked that it was turned on in the export settings from C3d. I’ll see about making the file size smaller so I can post it. Either that or I’ll Dropbox it. Cheers! Edit: I modified the file so it would be smaller. So it's attached here now. Website_FVS_Ani-Intro_Shadow.dae.zip
  2. I have an animation that I created in Cheetah3d, that I want to import into C4d so I can render either with Cycles4d or Redshift. The issue is that the animation is not loading into the scene. The same file works fine when I import it into Modo v12. So I know that the animation data is in the file. Does anybody have any clue why this isn't working? The file is too large to attach.
  3. Perfect! Thanks for the explanation. Now it makes sense. I had studied Gimbal Lock and Euler Rotations years ago, but haven't thought much about them since. I guess I just got mostly lucky having the majority of 3d apps that are based on right handedness and took that for granted. I've known that most CAD based apps and Blender have Z Up orientation, but I've never seen much on different implementations of handedness. I'll just have to adjust for the differences, now that I know. Cheers everyone. Solved.
  4. Thanks for the feedback. I guess I'm just confused compared to most other 3d apps I've used in the last 11 years then (other than Blender). I've never had this issue in any of them. Also the transform handles don't point in the direction that I'm accustomed to (as far as I can tell). The red arrow has typically faced to the right whilst looking down Z-Negative direction (and most apps I've ever used start out with the view facing that direction and have all the Transform Handles pointing towards positive axis movement, X+=red, Y+=green, Z+=blue). This was a new C4d scene with a ne
  5. I'm in perspective. But not sure why the camera (or perspective view) has any bearing on the object location? Shouldn't it be agnostic of whatever view I'm in?
  6. Thanks!, I wasn't sure which way is pointing forward and which is back. So the converse of that question then, is why is my Z-Axis showing a positive number when I push the mesh farther back and a negative number when I bring it forward?
  7. Hi Everyone, Possibly I have a setting that is changing this, but I'm confused by the coordinates in C4d. I always thought that moving something to the right on the X-Axis would be a positive number, and to the left would be a negative number. That's not what I'm seeing though in the coordinates. Is there a setting somewhere for this, or is this just how it works in C4d? Thanks,
  8. Hi Cairyn and thanks for the response! Is the Pose Tag you mentioned different from the Pose Morph Tag? I know the terminology going from one app to another can differ. I tried looking, but I might not have looked for the correct name. I've made two videos to show examples. One is the Pose Morph in C4d showing how my sucker tool object imported from C3d. The sliders work exactly like they do in C3d. So no problem there. The second video is one I made in C3d showing how I use the Pose Tag there. It's pretty basic, so hopefully it will show what I'm after. It can also record rotation and s
  9. Hi Everyone, I'm hoping there is something that can replicate this function from Cheetah 3d (see screenshot). This shouldn't be confused with a Pose Morph tag though. Totally different function (and my pose morphs actually do transfer from C3d to C4d, which is nice). All it does is save the position, rotation, and scale of an object. It was originally meant for character animation, but it's useful for saving the position of a lot of different objects. I use this all the time to preset positions for hardware I'm modeling to be used in animation. It's also useful (in C3d) to save camera po
  10. Thanks for the feedback! I have the cv-artsmart plugin, but I agree that probably more convoluted than just creating a bitmap. It's not that much more terribly difficult, but anything I can do to shave some time down and have less support files floating around the better. I work for a sign company, so I have a lot of different layouts that I swap out or update depending on what the 3d render will be for.
  11. I'm thinking this probably isn't possible, as I already tried to apply several vector formats (ai, svg, pdf) to a a material. I'm new to C4d, so I may be missing something. Modo allows an svg file to be used in a material. Which is good because you can zoom in really close on the UV map without loosing any resolution. I found a plugin (Vector Graphics by Plugins 4d) that looks like it might do it, but they only sell it as part of a bundle. https://www.plugins4d.com/pricing-r20 Does anybody know if there is a way to do this in C4d out of the box? It would make it a lot easier when I
  12. Here's a quick screen capture of the spline bending animation done in C3d if it helps. I turned the rest of the sign visibility off and added magenta to the clear material so it can be seen better. I put the camera on the bottom for a better view. The suction cup tool used morphs like you've recommended. I just need to figure out how to recreated them in C4d. Spline Animation.mp4
  13. Thanks for the tips Cerbera, and glad I'm in the correct section! Those are the methods I've been using, although C3d doesn't have any type of Nulls. They have folders for grouping, which I guess could act as Nulls. Some of the suction cup tools I animated using point animation, and then some of them have different morphs applied to them. I did have a problem with using a bend deformer because I needed the bending to be different on each end of the insert. So I ended up using a single line spline that I extruded up and the gave thickness to. Then I had to animate the spline to match the shape
  14. Hi Everyone, I'm not sure if this is the correct place for this, but I guess "Mechanical" means any mechanical style animations? Anyway, I've been slowly learning C4d after 12 years of using Cheetah3d and about 3 years of Modo for still shots. We're doing a series of mechanical semi-exploded view animations that cover our most popular interior sign products. It's just a quick way to show how the inserts work and give some motion to the landing page. I already did the first prototype animation in C3d. I needed to be able to get this done in a few hours so my boss and our web d
  15. Hi, I don't know a lot about animation, but since no one else has responded yet. I think you could get some tips from some character animation tutorials. I saw this one a few months ago and it may offer some techniques that are similar. It's a character picking up a ball, but the process is probably similar for what you want. I'm sure some others will come along and hopefully give some other good advice.

ABOUT US

We are dedicated Cinema 4D Community of friendly and passionate artists, hobbyists and developers. Feel free to join us and share your knowledge, your art and anything that might help Community to grow. We are providing guidance, free plugins and files, feedback, sponsorships and various discounts for our Contributors. :cowboypistol:

SUPPORT

Tickets

Purchases

×
×
  • Create New...

Copyright C4D Cafe © 2020 Powered by Invision Community