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Everything posted by StageFive

  1. I bought in at the end of last year when they had a 30% off sale and then got some extra discounts from having Modo and Adobe apps. I can't remember the exact amount I saved but it was around $1000 I think. It's definitely expensive, but I couldn't handle Modo constantly crashing on me anymore. I also got the X-Particles and Cycles4d combo a few months ago when Insydium had a sale. I've rented a couple months of Octane for a job, but I'd like to eventually get a license for Redshift and Forester. But both of these are more in the "want to have" category rather than a "need to have".
  2. I agree with what everyone else here has said. I do wish they came out with a more mid-tier model. Maybe eventually they will release one that hits that typical $2k to $3k mark? Although they don't want to cannibalize the sales on their iMac and MBP models. So that may never happen. It would be nice to have all the extra slots and ports for future expansion, but it would be overkill for me in the near future. I used a one of those G4 blue and grey Power Mac towers for almost 15 years at my day job though. Mactracker labels the base price on that as $1600. So would have worked out to about $10 a month over it's life span. That was a damn good machine. Ran OS9 all the way through 10.5 I think. That is one good thing I'll say about most of the Apple towers is that they do typically have a long life span.
  3. Looks like the texture scale may be a bit too large too. I've had issues before with textures being out of real world scale with the object I've applied them to.
  4. Wow, I missed that part of the Keynote. Glad I saw you post it. I'm still running an upgraded 5,1. So something I'll keep an eye on.
  5. Thanks again for the input. I'll keep that in mind in the future. I wasn't in direct contact with the person that created the files. I was hired to render these files by someone else at a production company. They did provided all the support files (images, alembic), but the paths to all of them were still registering the local hard drive path from file creators machine. I'll just have to pay closer attention these issues in the future and make sure no links are broken.
  6. Hi ivanpais, Sorry, I don't have anything like you're asking for. Have you tried marketplaces like CGTrader or TurboSquid? I've used a few interior scenes for renders, but I work in the signage industry. So I just needed some interior shots to show the signs mounted (wall mounts, ceiling mounts, projection / flag mounts). My main goal wasn't to show the interiors. There are some really good series of tutorial videos on interior render passes for archviz, but it's for Modo and not C4d. Some of the principals should translate somewhat across applications. https://community.foundry.com/playlist/1043/architectural-interior-lighting-tutorial-series https://www.3dartistonline.com/news/2017/08/modo-tutorial-interior-arch-vis/ Is the class a general class or is it specifically aimed at Cinema 4d? There's also Richard Yot's stuff, also aimed at Modo, but some of the techniques may transfer. https://richardyot.com/training Hopefully someone more dedicated to Archviz will come along and can help you better than I can. Good luck! Edit: Also if you haven't seen this website before, it has a lot of really good stuff on it. https://www.ronenbekerman.com/
  7. Render passes for post processing in a bitmap editor and using a LUT (Look Up Table) afterwords can help. There are plenty of tutorial videos for these on YouTube, Vimeo, etc. Something like this GSG tutorial may help you get started: https://greyscalegorilla.com/downloads/gorillla-grade-luts/ Edit: Also, some apps already install some LUT libraries and you can find others on the internet. They don't have to come from GSG, but those guys do have a lot of quality add-ons for C4d.
  8. Thanks for the feedback srek!, I'll have to check that setting, but I didn't change any of the defaults on my end. Would that sort of setting be saved in a file someone sends? The only way I could see that that would have been disabled is if the guy that set the file up did that and it came with the file. I did use the texture manager to fix the textures, but it's really odd to me that the only clue I have that the alembic files were missing is an extremely tiny red mark on the alembic icon in the object browser. Luckily for me there were only three, but what about when a file might have a lot of these broken file link paths? Especially if a bunch of them might be buried in closed groups. Again, I find it extremely odd there isn't a prompt for missing items like this. The first thing that happens in Adobe Illustrator when I open a file someone else made, is to warn me of missing fonts, missing eps links, missing linked images, etc.
  9. I'm new to C4d and I'm not getting any type of warning pop up when the path for textures and other linked files (alembic) are broken. I received several files to render, and all of the file paths were of course broken because the paths were pointing to a folder on the guy's machine that made these. That's understandable, but WHY didn't C4d tell me these files weren't loading? Is this standard operating function for C4d? Every other graphics / 3d app I've ever used has given me a warning when links are broken / missing. I shouldn't have to sift through the whole object browser tree to manually find any paths that are broken. The textures were easy enough to find and replace, but I still think there should be some type of warning prompt of what is missing in a file. I've now rendered a movie that took a day and half that didn't turn out correct. Thanks, Simon
  10. If you are on a Mac, you might have to download the CUDA installer. It doesn't come as part of the standard Nvidia driver. (This may also be true on Windows, but I don't remember if I had to install it separately or not).
  11. Understood about unbiased renders, thanks. Although I guess the trick is to find the sweet spot of samples, quality and time. Especially when rendering animations. Modo has a convergence bar for it's interactive render view, but that didn't always mean there weren't going to be fireflies when it reached convergence. I though most GPU rendering engines used CUDA, but I guess some parts of it still run with OpenCL. I can always use my MacPro for working and then send renders to a windows render node in the future. Which is the most likely scenario, but I'd still like to wait and see what Apple does first. Yeah, I don't see a bunch of effort being put into Metal right away. Especially because Apple has a habit of inventing software/hardware that they themselves drop support for 5 to 10 years later.
  12. Thanks Hrvoje! I found the comparison tool in the C4d render window. I knew that you could compare renders side to side using A vs B with a slider, but I didn't realize C4d had a built in tool for seeing the pixel difference. The Histogram tabbed helped some with that too. It worked for what I needed. I rendered the same scene frame with four different sample settings (250, 500, 750, 1000). There wasn't huge difference as far as resolution, but the fine details were definitely different. So I'm ending up rendering it with the full 1000 sample resolution that was in the original file I received. I will eventually get a machine with more GPU's. Right now I'm waiting a few months to see what Apple might have to offer with the planned new Mac Pro they said they were working on. If that doesn't seem like a good deal (or doesn't have Nvidia support), then I'll build a Windows box for rendering. Rumors are that they will make an announcement in June. Although it may not be true. I'm on the fence about a high end laptop instead. The laptops I have now are so old they don't even support the most recent versions of OpenGL. The biggest issue with a laptop to me is that it's not easy to upgrade or fix if something goes bad on it. Have a nice week-end.
  13. Hi Everyone, Is there a way to compare two different renders of the same scene that have different sample amounts? I know there is a side by side viewer, but is there a way to get a more technically accurate comparison about what differs between them? Maybe using the histogram? I do have Photoshop too, if that helps. I'm doing some 1920 x 1080 renders in Octane. The original samples were set at 1000. I'm doing some tests at 750, 500 and 250 to see if I can get the render speed down. The 1000 sample frames are taking roughly 5 or 6 minutes. The 250 sample one averages around 2 minutes. The people that are going to use these are projecting them on to really large screens on a stage. So any resolution difference may not matter as much when viewed from a distance. I am not near any of these large screens though, so there isn't a way for me to see what they look like when these animations are being displayed. This next animation has 450 frames total. So the quicker I can render each frame, the better.
  14. Thanks for the advice. I really do appreciate it. I'll do some searches to see if I can find some other optimizations tips. I think the sub has a limit of 2 GPU's, but it's not a problem for now, since I only have the one. If I could stick two GPU's in the older Mac Pro, I would. They just weren't built to handle more than one high end card. At least not without doing some power supply hacking. Within the next year or so I'm going to look in to a new system where I can start with two GPU's and add one or two more as time goes on. Most likely will move over to a full Windows machine unless Apple can impress me with whatever this new Mac Pro is suppose to be. I have Cycles4d, which has me decently covered as a CPU/GPU renderer. Although I've been playing with the Redshift demo and it looks really nice, plus has really good reviews. My main issue is that my work machine is a 2015 27" 5k iMac. So no CUDA for that one. Which makes it where I can only use Octane/Redshift on my home computer. Have a nice night.
  15. Thanks for the reply! I didn't set any of the Octane parameters, they all came pre-set like they are from the motion artist. I haven't had much experience with Octane to know the ins and outs yet. I didn't want to screw up something that was set on purpose. I'll have a look at the adaptive sampling. Is there a reason someone would leave that turned off? There are six different scenes (one of which is actually broken into two parts for some reason). Each one has different Octane settings on it, which I guess is to be expected in most cases. Cheers, Simon Edit: I also tried to post on the OTOY forum before posting the question here. It wouldn't let me create a new topic on there. I'm not sure if it's because I'm a new member there or if it's because I have a monthly subscription?
  16. So I know that depending on the scene being rendered and the hardware, this will vary. I'm rendering a scene set up by someone else and the one I'm currently doing is taking 8 minutes per frame. There are about 250 frames in this sequence, so it's going to take a few days to render at this rate. Latest r20 Studio Updated Windows 10 to most current (I'm using Windows because something is wrong with CUDA on the Mac side) All CUDA and Nvidia drivers are the most current Octane 4 (Latest) MacPro5,1 GTX 1080 Founders Edition 8Gb 1TB WD Caviar Black 7200 SATA III 32Gb RAM Upgraded to Xeon X5690 12-Core (Dual 6-Core) Scene file is 1920 x 1080. I'm just wondering if this sounds about right for a scene, or does this sound like it's taking longer to render than it typically would? I'm new to GPU rendering. Thanks! Simon
  17. Hi Everyone, Sorry if this is the wrong section for this question. I received some files to render that were set up by someone else. They used the Forester plugin in one scene. I let them know that I didn't have that plugin . They are going to bake the tree that was used into an object and then send it to me. How would I go about replacing the plugin tree with the baked one? Thanks!, Simon Edit: He just sent the whole updated file with the trees made editable.
  18. The images were definitely broken in one of the files. C4d never asked for them and didn't tell me the links were broken. When I opened the texture viewer, it showed that it was still trying to look in the path for the person that originally set up the file. Very odd that it didn't warn me the links were broken. Thanks again for the tip though as it saved me a lot of time trying to figure out how to see which ones were missing.
  19. Thanks Hrvoje! I will check for that tag in the files when I get home from work. You've been a great help.
  20. I may have to ask the person that created them specifically which scene(s) they go with. It may just put me back half a day waiting for an answer. I could possibly work backwards and open the alembic files to see what they look like and then try to figure out what matches in any of the scene files. Is there somewhere in C4d that shows all the images used in a scene? Modo has an image tab that shows that, which makes it easy to tell. I have no experience at all with alembic files, so I'm not even sure what to look for inside the scenes that I was provided? I've watched a few videos, and they mention something about a tag, but they never really focused on it in the browser. The three alembic files I was provided all have "Volume_Mesher" in the name and are numbered in a 0, 1 & 2 sequence. Which may be a better clue to someone more adept in C4d. Thanks for all the help you've given!
  21. So I've received some files to render in Octane. The person I got them from has all the textures in one folder and some alembic files in another. I was hired through a PR person, so I have not been in direct contact with the motion designer that created these files. Will C4d ask to load those if it can't find them, or do I need to verify that they've loaded. The biggest issue is that there are 6 C4d files to render. So I don't know which ones contain the alembic / textures and which ones don't (without manually going through each material and object to be sure). Sorry if it seems like a dumb question. I mainly ask because coming from an Adobe Illustrator print environment, I've seen too many people load and print a file when it's automatically replaced one of the fonts they didn't have with Myriad. So just trying to avoid rendering 6 to 8 hour video renders with something missing in them. Thanks!
  22. Hi Everyone, Does anyone know if an Octane subscription can be done for one month only, or do they set it up where you have to subscribe to a minimum number of months? I have a possible client that needs some C4d files that are already set up to render in Octane, but I don't have it. So I'd prefer if I need to use it sporadically, to only rent it for a month when needed. Thanks! Edit: Never mind everyone. I mis-read the wording on their website. It seems the subscription version is already set for month to month. So I can just rent one month if I need.
  23. Thanks for the info! I'll check it out. I want to get a low rez height model of my backyard, which has a steep hill for most of it. I'd like to rough out landscaping ideas in 3d.
  24. So far the Cycles4d is pretty good. My biggest issue is that they only allow one computer activation at a time per license. It would be nice to be able to have at least two enabled at a time since I have a work computer and a home machine. Even something like an auto activation/de-activation option like Marvelous Designer has would be nice. Of course an Internet connect is needed each time for that to work. Edit: Ok so I was wrong. There is a setting in the preferences to automatically turn the license on and off. I'll also say that Cycles seems faster and more interactive than the native built in rendering engines. I haven't compared it to any of the others, but I'd guess Redshift could be faster if using a GTX card.
  25. Thanks, I'll check it out. I'm new to C4d. I've been using Cheetah 3d for about 12 years and Modo for about 2.
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