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SDiraptor

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Everything posted by SDiraptor

  1. YES! bring it on that's exactly it.
  2. No not in render, I'm looking to turn off materials in view panel. Seems to slow things down even there.
  3. Basically got a similar issue to the one discussed on this link: http://forums.cgsociety.org/t/how-can-i-disable-all-textures-and-materials-in-render/1344104 I want to disable all materials while I'm working on models and animation to speed things up. My PC is ok but not a supercomputer... I'm using Xrefs and merging other models so my usual workflow of texturing as the last thing isn't applicable. The fact there are plugins built for older versions of C4D indicate to me that this feature has been a requirement, but as I'm on R20 I wondered if there is a way to do this built in yet? Prefer not to use plugins unless I have to.
  4. Hello all, Had a look at below topic, where @Cerbera suggests using Arrowtools or Arrowmaker to make make and animate arrows. However: Arrowtools gives me the following warning when I try to install: I've closed the popup and carried on playing with it, but I don't think it's working correctly. Arrowmaker looks a better option, I've downloaded and installed plugin, but it's not appearing in C4D. According to Greyscalegorilla plugins in R20 have to be updated by developer before they're compatible. Any other suggestions how a noob can easily animate arrows in C4D? Thanks in advance!
  5. Great, that's what I was looking for! And just about as simple as I could have hoped. I changed to flat and got a load of lines, so I guess I need to rotate the texture as you mentioned - how do I do this? Guess I'll read up on the projection options too. Thanks for your help! Flat projection (needs rotating) Cubic projection
  6. Hey all, I'm trying to work out how the material sizing works... I'm a bit confused about something. 1. So I start by opening a new file 2. Create a few planes, and make them a random set of sizes 3. I group them into a null object, and apply a material to the null. What I'm finding weird is that because the default tiling is 1 tile per plane, the result is the materials are scaled differently on different size objects. When I create a material, say it's carpet tiles for instance... Whatever size floor area I apply the carpet materials to, I still want the carpet tiles to be the same size don't I? You wouldn't put big carpet tiles in big rooms and small carpet tiles in small rooms... So I want some advice on workflows. Do people using C4D really sit down and work out how many times they want the material to tile over a given object? Or (this seems logical to me) is there a way to set a global scale in millimetres or something, whereby a material will always be the same size no matter the size of the object I want to apply it to? The core issue being that I have some models that with a few hundred parts in them. I want to apply a default paint texture to the all the parts within a null but I'm having issues with different size parts within the null having different scaling of materials, and I don't want to manually apply a material to hundreds of parts and work out the correct sizing of each one - it would take forever!! See screenshots below which demonstrates the different default scaling of textures.
  7. Because I work a lot with Adobe Creative Cloud, I had found this tutorial below and was trying to follow it because After Effects has a C4D lite version that comes with it. I've gone through it and all working fine, but the tutorial never says how the person rendered their final video. I've followed their workflow pretty exactly, so I'm guessing there is a reason they worked this way? Sorry, should have said this before I guess. I'll always have the Lite version, so like to work out how I can do this - can't export directly from Lite version. https://helpx.adobe.com/uk/after-effects/how-to/insert-objects-after-effects.html
  8. OK, I'm a noob with C4D, I've gone through a bunch of tutorials, and have got more to go, but don't have any experience. I'm working on a project, where I've tracked footage in Adobe After FX, added a cube in C4D (Lite) then pulled the C4D file back to AFX. The camera is panning around the object. What I don't know is how do I render the footage, so I get a lifelike metal cube? I've set up the material as best I can, but can't get the same effect in render as in After FX. Do I export from C4D lite, and then import to AFX? Or does AFX have it's own exporter that renders C4D objects correctly? Here's a rendered view in C4D This is the item in After FX. Basically shows the C4D preview, no detail. I tried a basic After FX render, and I get the same detail as above, I don't get the proper C4D render. Really appreciate any help I can get. PS: I'd also love to work out how to make the object show a shadow on the wood below.
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