Jump to content

SDiraptor

Regular Member
  • Content Count

    13
  • Joined

  • Last visited

Everything posted by SDiraptor

  1. No not in render, I'm looking to turn off materials in view panel. Seems to slow things down even there.
  2. Basically got a similar issue to the one discussed on this link: http://forums.cgsociety.org/t/how-can-i-disable-all-textures-and-materials-in-render/1344104 I want to disable all materials while I'm working on models and animation to speed things up. My PC is ok but not a supercomputer... I'm using Xrefs and merging other models so my usual workflow of texturing as the last thing isn't applicable. The fact there are plugins built for older versions of C4D indicate to me that this feature has been a requirement, but as I'm on R20 I wondered if there is a way to do this built
  3. Hello all, Had a look at below topic, where @Cerbera suggests using Arrowtools or Arrowmaker to make make and animate arrows. However: Arrowtools gives me the following warning when I try to install: I've closed the popup and carried on playing with it, but I don't think it's working correctly. Arrowmaker looks a better option, I've downloaded and installed plugin, but it's not appearing in C4D. According to Greyscalegorilla plugins in R20 have to be updated by developer before they're compatible. Any other sugg
  4. Great, that's what I was looking for! And just about as simple as I could have hoped. I changed to flat and got a load of lines, so I guess I need to rotate the texture as you mentioned - how do I do this? Guess I'll read up on the projection options too. Thanks for your help! Flat projection (needs rotating) Cubic projection
  5. Hey all, I'm trying to work out how the material sizing works... I'm a bit confused about something. 1. So I start by opening a new file 2. Create a few planes, and make them a random set of sizes 3. I group them into a null object, and apply a material to the null. What I'm finding weird is that because the default tiling is 1 tile per plane, the result is the materials are scaled differently on different size objects. When I create a material, say it's carpet tiles for instance... Whatever size floor area I apply the carpet materials to, I still want the
  6. Because I work a lot with Adobe Creative Cloud, I had found this tutorial below and was trying to follow it because After Effects has a C4D lite version that comes with it. I've gone through it and all working fine, but the tutorial never says how the person rendered their final video. I've followed their workflow pretty exactly, so I'm guessing there is a reason they worked this way? Sorry, should have said this before I guess. I'll always have the Lite version, so like to work out how I can do this - can't export directly from Lite version. https://helpx.adobe.com/uk/after-ef
  7. OK, I'm a noob with C4D, I've gone through a bunch of tutorials, and have got more to go, but don't have any experience. I'm working on a project, where I've tracked footage in Adobe After FX, added a cube in C4D (Lite) then pulled the C4D file back to AFX. The camera is panning around the object. What I don't know is how do I render the footage, so I get a lifelike metal cube? I've set up the material as best I can, but can't get the same effect in render as in After FX. Do I export from C4D lite, and then import to AFX? Or does AFX have it's own exporter that ren
×
×
  • Create New...