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Martin Schiller

Regular Member
  • Content Count

    6
  • Joined

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0 Noble Beginner

About Martin Schiller

  • Rank
    Beginner

Profile Information

  • First Name
    Martin
  • Last Name
    Schiller
  • Location
    paris france

Hardware | Software Information

  • C4D
    R20.026 Studio
  1. all is set, turned out firewalls and internet connexion to avoid conflicts. Render is super slow. 14min. vs 5:20 min on a single unit for a 2K still. any clues? RS plugin version is 3.0.15 actually which should team render.
  2. thank you al, I'll investigate, apparently the IP 4/6 lines are not active. OS is XP 10 both sides, there are no other devices inbetween on the cable
  3. Hi guys/girls, I am trying to set up a teamrender with my laptop connected to my desktop. All machines have network setting ready for sharing/discovering files on a shared public network. I work at home in a small building so not much happening in terms of security here. The machine are connected by an ethernet cable and are recent machines (Asus A370 prime MB and Asus Rog strix scar II laptop) with Realtek PCIe GbE Family Controller type. I have a common sharepoint called "WORKGROUP" like it is suggested by windows (xp pro). The C4d versions are
  4. moreover, it really makes use of the GPU. The only place Vray works as fine as RS is in sketchup with the latest Vray version as I recently noticed. But modeling in skp is a nightmare.... I have no clue why chaosgroup did not work over the IPR to the same extent in C4D, other than there are more users on sketchup? a pity...This is why I migrated to RS!
  5. Hi guys, I just started with RS for a few pro works and it is very fast, especially preview in realtime for your materials and light. Render time is halved. (2k rendered scenes in 12 mins instead of 1 hour! a shop model with 32 area lights on the ceiling) I have a 8086 intel @4.5ghz/ 32 gb ram + 2 x 1070 ti's. I used Vray a few years and do get back to it when I have more materials I need that are already Vray and the scene is simple. Vray renders the light more nicely, I think it's the physical GI that is better and has more shades/hues. Increasing bounces in R
  6. a sharper user interface (crips text and windows) for the menus, for people like me working seriously on a 32" screen with windows 10. A more fluid handling of the models too please. :)
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