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Michael Rader

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  • C4D Ver
    R20.026 Student
  • Location
    San Diego
  • Interests
    Jesus, entrepreneurship, animation

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  1. If you see in the image, they are already within nulls. That is not the issue. I have tried everything I know to try to rotate this thing and the issue arises every time.
  2. For the life of me, I cannot rotate this group of objects 180 degrees without the group leaning to one side. It has an IK rig and the tutorial I'm watching he quickly rotates it around with no trouble. PROBLEM_IK.c4d
  3. Sorry, not sure that you understand the issue. It's not about the size of the falloff, it's about the shape. But I did just learn that you can create custom fall-offs using grayscale.
  4. Thank you so much for this. Learned some good stuff. The only problem is animating the falloff. On a twisty, meandering path, like a river, the falloff will affect other parts of the river. As it moves along revealing what's in front of it it will also hide again parts of the river surrounding it. I hope that makes sense. It would have to reveal parts of the river and keep them revealed regardless where the falloff is animated.
  5. I've made a MoGraph selection on these panels (Panel Cloner) and I applied the red texture but it is not appearing. Am I using this correctly? I dragged my selection (MoGraph Selection) to the red Selection attribute but when I do I even lose the previous white texture and no red shows up on my selected panels.
  6. I have a Voronoi Fracture breaking apart a shape. When it breaks apart I'm trying to animate the "Point Amount" so that the pieces gradually break apart smaller and smaller after the initial break. For some reason, this "Point Amount" attribute will not allow me to animate it. It will stay fixed once I play the animation. Is there a way to achieve this affect?
  7. Wow, thanks! I was using the transform to try to get the effect, the only difference in my project was that I did not have "Align Clone" checked. So awesome, appreciate you so much.
  8. I’m trying to get these cloned panels to lay flat against a curved surface. The cloner is using a spline to distribute these. How do I get their rotation to be relative to the spline and not absolute?
  9. I have a range of numbers (0 - 14) and I need to get an output that is it’s reverse number, so 0 would be 14, 1 would be 13. I found a formula for this Here, but I don’t know how to use this in the formula node in Xpresso. Any help would be awesome!
  10. Oh nice! Not familiar with those tags (just started learning C4D). How did you create the path?
  11. Yes exactly, but from a displacer. It needs to be subtracted from a texture displacement. A displacer deformer will not work on my large geometry nor can I get it to work as a very narrow path. Here is the path I need to be slightly indented. (It is also impossible to use a boole.)
  12. No. I have a plane with a texture displacement applied to it. I want to create a long winding trail on the plane. To do this, I want to animate the texture so that the displacement doesn't show only along this trail.
  13. I don't think this would be possible. The trail is a long, winding trail on the ground. How would I get the gradient to perfectly appear along this path only?
  14. I have a plane with a displacement texture applied to it. I want to remove a trail of that displacement from the surface. How would I do something like that?
  15. Oh dang. Guess I had one setting off. Thanks for showing a screenshot!



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