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Edmund Liang

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    20.057 Studio
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  1. Thank you SO much for chiming in on this @ChrisSK!!! Yes to both of your questions up there: Shall the walls emit light on the object? Shall the object throw shadow on the environment? I'm going to check out your attached C4D files. Off the top, the "different 2.c4d" is closer to the render result I'm going for — where the objects look integrated into the photo/environment. I had no idea that the GI lighting multiplies over the composited background — thank you so much for pointing that out. I kept wondering if it was an error or just some really hidden checkbox I didn't click.
  2. Hi everyone! I’ve been stunted by this problem and was wondering if anyone else has come across it. Hopefully, I can describe it correctly—attached is a sample scene. Should be able to see the problem as soon as you hit render. SCENE: Building with a figure and planters in a patio. PROBLEM: After I've calibrated the camera and set up the planes for objects to cast shadows on (Compositing Tags set w/ Composite Background enabled), I usually put in some lights to light the objects. But I've recently tried using a Sky Object to light my scene. I love how the Sky object lights the objects more realistically. However, the Sky Object causes the planes with the Compositing Tag & Composite Background enabled to...reappear in the render as dark semi-transparent versions of themselves. The planes with the compositing tag do not appear when I use regular lights though, just Sky Objects it seems. Has anyone else encountered this problem? I’m running on Cinema4D R20 + Mac Mojave. Thanks so much everyone! C4DCafe_CompositingTag_01.zip

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