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Daniel Buckland

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  1. Thanks for attempting to resolve the issue :) I just checked the scene and the animation is completely different, I'll have a look into it when I have time and see what has happened. How did you reduce the project? did you use some form of automation?
  2. Thanks for your response, I did actually try baking the project in the timeline, but it messed up all the geometry. here's the project file https://drive.google.com/open?id=1kkAYfeU-10exI-mohCc2XDe7CrIslNPn
  3. Hi, first time poster, new to C4D and having trouble with a project. I have a file with about 100 sweep nurbs animating start and end, all with a repeaters and a step modifier. This is slowing down my viewport and renders drastically (about3-5mins per frame just to calculate the geometry) so i feel I need to convert all the objects to polygonal geometry. I'm wondering how to convert animated sweep nurbs into polygonal objects with animation. I've tried a few techniques using the correction object without success. I can only seem to convert 1 frame at a time by grouping all sweeps and converting them with the connect object. this takes about 10 minutes per frame, but i'll have to animate using compositing tags. Is there an easier way? I've attached a screen shot of my project, let me know if you would like any more info, or the project file.



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