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Daniel Buckland

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    19.024 Studio
  1. Hi, I have an object floating above a floor, i'm using a compositing tag so that only shadows on the floor are visible from the camera, I'm trying to adjust the lighting to see the shadows but the background of the picture viewer is black, how can I change this to another color?
  2. If you see the first image posted in this thread, you'll see a screen shot of the way the cube is meant to look. Also in the first project file i shared, I have converted the first few frames of animation to polygons. (tho this process took about 10 minutes per frame to computer) The cloner has a step effector added to it that repeats the action of the sweep nurbs with a delay so I get a moving dashed lines effect. If i put all the sweeps into 1 cloner, the animation of the sweep acts as 1 continuous path. So i need 1 cloner per sweep (as far as i know) so the sweeps animate independently of each other.
  3. After getting the animation correct again the project is once again very laggy. So I'm back to trying to work out how I can accurately convert this all of this to polygonal geometry. https://drive.google.com/open?id=18V6ipjBZFex9_sSOQthPPH8XA1rPieFU
  4. Thanks for attempting to resolve the issue :) I just checked the scene and the animation is completely different, I'll have a look into it when I have time and see what has happened. How did you reduce the project? did you use some form of automation?
  5. Thanks for your response, I did actually try baking the project in the timeline, but it messed up all the geometry. here's the project file https://drive.google.com/open?id=1kkAYfeU-10exI-mohCc2XDe7CrIslNPn
  6. Hi, first time poster, new to C4D and having trouble with a project. I have a file with about 100 sweep nurbs animating start and end, all with a repeaters and a step modifier. This is slowing down my viewport and renders drastically (about3-5mins per frame just to calculate the geometry) so i feel I need to convert all the objects to polygonal geometry. I'm wondering how to convert animated sweep nurbs into polygonal objects with animation. I've tried a few techniques using the correction object without success. I can only seem to convert 1 frame at a time by grouping all sweeps and converting them with the connect object. this takes about 10 minutes per frame, but i'll have to animate using compositing tags. Is there an easier way? I've attached a screen shot of my project, let me know if you would like any more info, or the project file.
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