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Amy Sterling

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About Amy Sterling

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    Cafe Junior

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    Cambridge, MA
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  1. dang! ok thank you. Any idea how many samples I should do? The test render was ~120.
  2. Hi there, I'm working on rendering some clouds with neurons but they are *so* grainy. I've tried denoiser and it first crashed my PC 4x and finally with just denoised beauty it came out basically solid white (examples: https://imgur.com/a/l3pguzH). Do I need more lights on the clouds or should I use octane fog in stead of these clouds from Pixel Lab? Here's where I'm at currently: Also, I finally figured out how to omit items from a light but is there a way to make a light only apply to an object, so that I don't have to remove it from every other item in the scene?
  3. I think I figured this out. Had to add lights and use octane object tag to make it so light only applies to clouds.
  4. Hi all, I've started using clouds from the Pixel Lab but when I put them in my scenes they always look dark and grey and give a rather gloomy, morose vibe to renders. I'd rather they look magical and friendly. My light setup is an HDRI with added area lights. I have achieved some coloring with hue in lights but they have to be way powerful to alter the clouds and then they mess up my scene vibe. Even then I can't seem to just get blue sky white-ish clouds. Any ideas what should I do differently? Thank you Amy
  5. @imashinationthank you! I didn't thought I was supposed to turn denoising on in both places whoops! I realized over the weekend that the scroll wheel on my mouse rotates the camera type in stead or scrolling down on the octane settings box so I have been accidentally scrolling through the various cams oops!
  6. Hi all, I am trying to render a 3D brain and when I tried adding an hdr (for some reason always having trouble with hdris either showing up in render or destroying the background, prob doing something obvious wrong) anyway now when I hit render it runs through quickly then calculates infinitely on the last sample pass. Here is the project file. I've tried stopping the render early but that makes it go to black for some reason. Also closed and reopened C4D. I would appreciate any help! Thanks Amy
  7. Thank you!! @imashinationI think we might be able to push it to 5k. I definitely would prefer a prebuilt one. Do you have a recommendation where I to buy that machine? 32 core threadripper with 64G ram and 1TB drive sounds pretty sweet!
  8. Thank you. Here's Pugetsystems' recommended setup for C4D: https://www.pugetsystems.com/recommended/Recommended-Systems-for-Cinema-4D-166/Buy_187 Intense! I haven't built a PC before; maybe can give it a go.. I would prefer to get one that's already assembled but the more I research the more that seems unideal. I also found this C4D build guide from the /r/C4D.
  9. This scene is the 4th one to crash my PC today. Rendering on a hand-me-down alienware area51 that's running a 1070 on 500G harddrive with only 16 G ram. Thankfully the lab I work at has offered to buy me a new PC for rendering (wooo!!!) and I'm wondering if anyone has recommendations as to which setup I should get? I think I can spend up to around 4000. Is it worth it to have dual GPUs? I usually make neuron renders on octane and pretty much every file has at least tens of millions of polygons. Thinking of an Alienware Aurora Ryzen.
  10. That lets me move the path, thank you so much! Do you know how I can change where the camera is pointed? Right now if I rotate the camera it rotates the whole path.
  11. I've just discovered the Autokeying feature, which is amazing! I've been putting flight paths through neurons from our lab and it used to take ages! Now it is quick for me to lay a path buuuuut I'm definitely doing something wrong because the camera is doing all sorts of off wobbles and changes in focus. Also I cannot seem to figure out how to edit the path after it's laid. So I delete the keys and start over, probably not the best way. Here is an example render I just made of some strange neurons from a fly's brain that shows the odd camera movement. Project file: https://drive.google.
  12. Hi all, I'm working on an animation for our lab for iPhone and my camera movement is is too abrupt. I am trying to figure out how to slow the speed of the camera toward the end of the animation whilst leaving it consistent over the rest. Anyone know how to do that? I thought it was in the Dope Sheet but I can't seem to figure out how to change it. Any help appreciated! Demo render: Project file: https://drive.google.com/open?id=1hVTYUs9Q_vtwTNHJaoeJmMadq_O2RUGl Thanks - I'll try to circle back soon but my schedule is currently dictate
  13. Here's how the final render came out, could def be better but is certainly improved from the first attempts thanks to that collider tag :D https://www.youtube.com/watch?v=i1H00PVrFzg
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