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Amy Sterling

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About Amy Sterling

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    Cafe Ronin

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    Cambridge, MA
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    R20.026 Studio

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  1. That lets me move the path, thank you so much! Do you know how I can change where the camera is pointed? Right now if I rotate the camera it rotates the whole path.
  2. I've just discovered the Autokeying feature, which is amazing! I've been putting flight paths through neurons from our lab and it used to take ages! Now it is quick for me to lay a path buuuuut I'm definitely doing something wrong because the camera is doing all sorts of off wobbles and changes in focus. Also I cannot seem to figure out how to edit the path after it's laid. So I delete the keys and start over, probably not the best way. Here is an example render I just made of some strange neurons from a fly's brain that shows the odd camera movement. Project file: https://drive.google.com/open?id=1A--pDiCMhLLK4TWibirx4YHdvHZwZiuS Your thoughts would be appreciated!
  3. Hi all, I'm working on an animation for our lab for iPhone and my camera movement is is too abrupt. I am trying to figure out how to slow the speed of the camera toward the end of the animation whilst leaving it consistent over the rest. Anyone know how to do that? I thought it was in the Dope Sheet but I can't seem to figure out how to change it. Any help appreciated! Demo render: Project file: https://drive.google.com/open?id=1hVTYUs9Q_vtwTNHJaoeJmMadq_O2RUGl Thanks - I'll try to circle back soon but my schedule is currently dictated by the schedule of my baby! Amy
  4. Here's how the final render came out, could def be better but is certainly improved from the first attempts thanks to that collider tag :D https://www.youtube.com/watch?v=i1H00PVrFzg
  5. I was going to reply to your original comment with nice words about our research but it seems to have been removed. It would be nice to have advice for the lab's renders but it doesn't sound like we move fast enough for you. Research is slow and our renders have to come second to the science.
  6. Thank you, that worked! Took me a while to make the additional renders work but finally got it! Hard to find time to render when you're home with a baby. I'm sure you only meant to be nice with that 2nd comment.
  7. I've been struggling with this for a while now - I'm trying to make some cubes float up and bounce off text and neuron branches but when I apply rigid body to the text/neuron they float away. I cannot seem to figure out how to exclude it from gravity. This is definitely a very basic question and I appreciate any suggestions! Project File: https://drive.google.com/open?id=1esOiHuRYcSOftXngx6gJ-D6mCzprfKra
  8. Hi there, I'm working on an animation that will show an impulse moving from one neuron to the next for our lab. The neurons in the model were reconstructed by AI from electron microscopy image stacks and the meshes are garbage. So I remesh in C4D with Volume Mesher and Volume Builder, which usually works fine, but currently when I go to render it shows black and freezes C4D entirely. I've been MIA from C4D for 6 months during maternity leave so it's possible this is something obvious that I've totally spaced on.. Any help would be appreciated! Project file. Below are the neurons I'm trying to show before they were remeshed. The topology is so much better after remeshing! Thank you~ Amy
  9. Thanks @DasFrodo! @Cerbera is depth of field not a generic feature of C4D or is it only Octane? Sorry! For what it’s worth when I’ve posted in that category no one answers :/ and the only other octane forum I’ve found from OTOY takes like 5 days to get an answer. Maybe I have chosen the wrong renderer!
  10. Hello there! I'm working to add some depth of field to a neuron animation for the first time and it keeps coming out where the focus regularly and dramatically changes. Here is an example : Here are my camera settings - increasing the Fstop reduced but didn't fix the problem. I am using octane but posting in general rendering as this is a generic issue. Thanks for any ideas! Amy
  11. Thank you, yes adding as a texture worked! working on a closeup version of this now. Thanks! How should I cite you in the video description @Cerbera?
  12. Damn. It might be possible to generate a 3D cube filled with the volume. If we could do that then could I use the subtract modifier to melt it? Each of the images is effectively a plane with xyz coords - maybe I could use a script to hide them in sequence?
  13. You’re correct - I do have a model of the thing to be revealed. We also have the “brain volume” for it to be revealed from, that is the 30k images. Here’s A short version of the scroll. The image in #2 here is maybe a good example of the images stacking into a volume from which we map neurons. The raw images don’t really have a background persay, they are all greyscale. Could we export them as a video and put that in a cube?
  14. Thank you @Cerbera! I’m still confused on how to make the cube show our real microscope images. In the case of the bigger neurons I’m trying to show (see attached image) the cube is a stack of something like 30,000 images. So when it melts away the top of the cube effectively reveals a scroll throug a cross-sectional electron microscope image and the sides would be the edge of our dataset, which is a little more jagged than perfect cube. So would I just take the 30K images and put them under Volume Builder then use Subtract?
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