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Bill Borez

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Profile Information

  • First Name
    Bill
  • Last Name
    Borez
  • C4D Ver
    R20.026 Studio
  • Location
    London
  • Interests
    Visual Art. Music Production.
  1. Do the standard and physical renderers only work on the CPU, is there a way to get my eGPU involved - or is that just wishful thinking? Thanks in advance
  2. Ahh, of course, I wasn't even thinking of this. Obvious once it's pointed out. Here's a screenshot of the project, the trails should be following the surface but obviously the slow rotation of the sphere is throwing everything out and, as you say, the particles are just being traced from where they've been Maybe I need to find another way to do this.
  3. OK. I have a problem I can't work out. I have a sphere which I'm emitting X particles from and using an XPfollow surface and Xp trails so that particle lines flow around the surface of the sphere, all good, it works no problem. My problem comes from using a displacer on the sphere with a custom shader map ( made from a JsPlacement .png ) and then raising the height to get a futuristic looking sphere surface. My particles look like they're following the surface, but as soon as I rotate the sphere the particles stay on their original path so it looks to me like they're following the original sphere geometry and not the displaced surface geometry of the sphere. How then do I make the particles follow along the displaced surface and not the underlying sphere as it rotates? Thanks in advance.
  4. Seen this in so many visual works but can't find a tutorial anywhere, how do I get X particles to travel along and follow the edges of object.?
  5. Can you render hair material in Pro render? And if so then how?
  6. @FastbeeTo be honest I was about to pull the trigger on Cycles 4d this morning as I'm using X-Particles until I learned that they've recently dropped Open CL on OSX so it won't render on my AMD GPU. http://manual.cycles4d.net/html/sysreq.htm Now I'm even more confused. @anglereserve I'm not going to even attempt running an Nvidia card in the eGPU with OSX. I know people have done it in the Hackintosh community, but it seems like a PITA to get going. Honestly if it wasn't for my music production and lecturing relying on OSX I'd actually drop Apple like a stone right now. And that's after nearly 3 decades of using Apple products.
  7. Thanks for the reply, explains it nicely. So I have an Razer Core X eGPU with a Vega 64 for my mac, I'm guessing one would really help with the render times here?
  8. Bit new to this so sorry if this is basic. I'm confused, can someone explain 3rd party renderers to me, Redshift, Octane, Cycles 4D etc. Are these just working visualisers, or do they actual help with the final render speed?
  9. Beautiful, the random effector mapped to keyframes on the rotation is exactly what I was looking for. I'll try some of the other methods too. Many thanks.
  10. Hey guys, new here and new to C4D so hello. I have a quick question if anyone can help me out. OK, so I've fractured a sphere using the veronoi fracture and then exploded it using the push apart, is it possible to now spin the fractured parts that come off the sphere and if so then how would I do this? Thanks in advance.

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