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Bill Borez

Regular Member
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    34
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5 Noble Beginner

About Bill Borez

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    Bill
  • Last Name
    Borez
  • C4D Version
    R20.026 Studio
  • CPU/GPU
    i7
  • Location
    London
  1. Hi guys I'm new to Octane and I've been messing around with HDRI's and getting some great results. One thing I'm wondering though is if I light say, a rotating sphere with a HDRI and an octane glossy material is it possible to remove the HDRI from the scene leaving the sphere lit so I can export the sphere with an alpha background? Thanks in advance.
  2. OK, just a quickie really. If I have a spinning object ( say a ball ) and I use the cloner to create multiple instances, is there a way of getting the spinning objects to spin at different rates within the cloner? Thanks in advance.
  3. I have a model that I've added a subdivision surface object on to smooth out the polygons and I want to export it as an OBJ, however when I export the OBJ the subdivisions are missing so the edges aren't rounded. How do I there therefore make the subdivisions part of the model so it can export properly? Thanks in advance
  4. Got it, created particle geometry, a hair object and and a render and there it was. Next problem. How do I get the hair material to inherit the colours of the point cloud?
  5. Turning it to vertex mode just crashed my machine. So frustrating, it should see it with a matrix object and thinking particles but I just get nothing. It must be something in the point cloud I'm missing. The mesh is interesting BTW and renders, it's just not the look I want.
  6. Thanks I've read into that. Not sure if it's a mesh I'm after though as I don't want a total reconstruction, I'm after a kind of bitcrushed look and I already have the points for this, the thing is I can't get them to render out the way they are. I'll try a mesh though, and see if I can get that to render. I can always delete bits I guess.
  7. Not even sure if this is even in the correct forum topic but here goes. OK, I've motion tracked a video and turned it into a point cloud but I can't for the life of me work out how render out the point cloud. What I've tried is a mograph matrix and then selected object and thinking particles and thrown the scene point cloud into the object Which from there I would turn into particle dots, throw on a hair renderer and work it from there. But I get no representation of the point cloud particles on screen. I've messed around with every variation of views ( red dots/green dots ) but I get nothing. I'm absolutely stumped, anyone have any insight into why I'm not seeing the point cloud as particles?
  8. OK, thanks all. I'm thinking of rendering with Octane or Redshift on the GPU ( I forgot to mention this. ) Looking like the RTX then.
  9. Hey all, I'm thinking of moving from Mac to PC for a new C4D and AE build and I'm looking at Nvidia GPU's ( Obviously not supported under OSX ) So my question is really: would an RTX2080ti be suitable for such a system or do I really need to go pro with a Quadro card. I mean, I could get 2 RTX's for the same money? I'll be rendering in house. Nothing too exotic, just VJ loops. Thanks in advance.
  10. Thanks mate, I managed to do it with a XpPPCollisions dynamic object in the end. Works perfectly ;)
  11. 4 separate emitters within a sphere ( kept within the sphere by collision detection ) firing particles at 4 separate frames. How do I make the particles ( spheres ) bounce off each other within the sphere?
  12. Let's have a look at the Mac facts here: 1. Pro res seems like an also-ran. At present. 2. Lack of Nvidia suport with no hope of it in the future. 3. Lack of AMD support for the industry standard GPU renderers 3. Apple dropping support for Open CL and GL 4. Integration just seems non existent with Apple's proprietary Metal, and where it does exist ( like in Premiere ) it seems to make the programs run slower. 5. Apples walled garden just seems to get higher and higher. 6. Where the hell is this Mac Pro Modular, they've been talking about it for years now? All of this and more just means we're at a point ( as OSX users ) where it won't matter if you spend £15K on a full spec bells and whistles OSX machine, it just won't run the renderers needed for C4D work. Apple Pro machines are no longer pro, they're just expensive toys. Enough already. And I say this as a nearly 3 decades Mac user sitting here with a 6 core I7 2018 MBP with a Razer Core X Vega 64 that is basically a dog when it comes to running C4D. It's time to switch to be honest. My next Mac will be a PC.

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