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Bill Borez

Regular Member
  • Content Count

    44
  • Joined

  • Last visited

Community Reputation

6 Noble Beginner

About Bill Borez

  • Rank
    Cafe Junior

Profile Information

  • First Name
    Bill
  • Last Name
    Borez
  • Location
    London
  • Website URL
    https://vimeo.com/user5972767

Hardware | Software Information

  • C4D
    R21
  • OS
    Windows 10
  • GPU
    Ryzen 3950x 2080ti
  1. OK so I have a rigged character with a HUD slider to control the head movement left/right but when I move the slider there's a huge range of movement making it pretty useless to use, so is there a way to limit the range of slider movement so it only moves by a few degrees?
  2. Is it possible to remove indivual selections or elements from a polygon selection tag and if so, how?
  3. Yes I've already go the gravity turned down, I'll look into fixed points with this thanks.
  4. Bill Borez

    Grass in wind

    I have a quixel megascans 3D grass model to which I've added a cloth dynamic, it's working with wind and gravity but I want to just make the grass have a fixed base and sway slowly in the wind. I can get it to move with the wind but at present it's just eventually blowing away over time. Anyone have an ideas how I can do this or is maybe the cloth dynamic is not the thing to use here and there's a better solution?
  5. Hey all. I'm using Octane scatter and a random effector to scatter model buildings over a plane. However some of the building are going outside of the plane boundary so is there an easy way to restrict the building from doing this so they stay within the plane but still going right up to the edges?
  6. Octane X ( for mac ) is supposed to be released soon. Seemingly.
  7. Again I'll reply to my own topic for anyone who wants to do this as I've worked it out. Just add an animated (C4D) noise shader into the power input of the image texture driving the blackbody emission and you're good to go.
  8. Is there a way ( or node I can add ) that can animate a blackboody emission in Octane so it flashes?
  9. Sussed this out for anyone who wants to know. You just check alpha channel in Octane render
  10. Hi guys I'm new to Octane and I've been messing around with HDRI's and getting some great results. One thing I'm wondering though is if I light say, a rotating sphere with a HDRI and an octane glossy material is it possible to remove the HDRI from the scene leaving the sphere lit so I can export the sphere with an alpha background? Normally I'd use a C4D compositing tag and uncheck "seen by camera" for this but it doesn't seem to work in Octane Completely stumped here.
  11. OK, just a quickie really. If I have a spinning object ( say a ball ) and I use the cloner to create multiple instances, is there a way of getting the spinning objects to spin at different rates within the cloner? Thanks in advance.
  12. I have a model that I've added a subdivision surface object on to smooth out the polygons and I want to export it as an OBJ, however when I export the OBJ the subdivisions are missing so the edges aren't rounded. How do I there therefore make the subdivisions part of the model so it can export properly? Thanks in advance
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