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Philip Dirven

Regular Member
  • Content Count

    7
  • Joined

  • Last visited

Community Reputation

0 Noble Beginner

Profile Information

  • First Name
    Philip
  • Last Name
    Dirven
  • Location
    Breda

Cinema 4D Information

  • C4D Version
    R20.026 Prime

Hardware Information

  • CPU/GPU
    Ryzen 7 2700X
  1. Hi There! I'm working on a loop animation in which a moon-like shape of a circle has to be scraped off. I have modeled the moon separately so that I can later have more control over the animation of the project. I assume that the simulation tags and deformers can come in handy here, but I actually have no idea how I can apply them most efficiently. I tried the bend deformer but the shape has to stay exactly the same size and the corners of the moon didn't bend that well. Only the curvature needs to change so that it looks like the scraper cuts out the moon shape. Could someone help me or give more information? Cirkels.c4d
  2. Yes thanks I know, but couldn't be done with dynamics right? I used a Plain to control the animation. Found some usefull content with the tip of Hrvoje
  3. Thank you so much bezo. Is there a way to keyframe the explosion backwards? So the pieces will come together.
  4. Hi there, I want to create a character wich explodes so I extruded a vector from the font character and applied 'Voronoi Fracture'. But when it falls down the pieces aren't actually 3D. It's a stucture of flat pieces wich create the 3D character but the character is hollow. I clicked on 'optimize and close holes' in the object tab. But because it concerns the letter 'r', this option also closes the gap in the character and it gliches when I start the animation. I also tried to make the 'R' editable after extruding. This change came with almost the same effect and the pieces were still 2D. Is anyone able to help me to make the pieces 3D?
  5. Thanks Jed, Saves a lot of time! I will customize it for a titledesign. I'm now challenging myself to make the red cogwheel the same size as the blue one with my 1 month experience and 7h of udemy lectures. I managed to get the spline and chain longer but the red cogwheel moves too slow. Where can I find the rotation controls of the red cogwheel to line up with the speed of the moving chain?
  6. Hi There! I'm trying to make an animated sprocke and chain (image 1). I made a rounded rectangle to use it as a perfect spline. But I'm stuck with 2 problems: Chainpart rotates when 'Tangential' is checked. I can't change the rotation as it is connected to the spline (image 2,3 and 4). Keyframes are linear but movement goes slower in the curve of the spline. So on the flat lines, the chainpart goes faster (image 5 and 6). I can see a bezier line in grey but I can't find how to change it.
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