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Danny TCF

New Member
  • Content Count

    6
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About Danny TCF

  • Birthday 05/17/1995

Profile Information

  • First Name
    Danny
  • Last Name
    TCF
  • C4D Ver
    20.057 Studio
  • Operating System
    Windows
  • CPU/GPU
    i7 6700k + NVIDIA GeForce GTX 980
  • Location
    Netherlands
  • Interests
    Cinema 4D
    Lighting Scenes
    Render options
    Material options
    Xpresso
    Compositing
    Tracking
    Workflow
    Pre-Production
    Communities
  1. Wow thanks! This will help me out a lot! I will explore more with post-production and will update the topic when I find the solution for it! Thanks again
  2. @Lonchaney Thanks for your response, well, I don't have any yet, so maybe for later... I think the problem is with recognizing where the world axis is after I set the camera to Parallel, now when I set a layer to a 3D environment in AE it will look like this (see attachement).... Sorry still a newbie, had to post this in 'new users & beginners'
  3. @Lonchaney Yes I did, but it was still out of screen and orientation
  4. Update: Tried to save te file and import to AE, hoping to extract the camera and use it in AE, but it didn't worked out that well, after extracting the camera and placing a new layer in AE in a 3d envorinment, it just was out of world axis and unmatchable with the scene. I tried 2 versions of the camera from Cinema 4D: - Preset Isometric Camera - Parallel Camera with isometric camera settings: P: 136 H:-37 Maybe the world Axis are not good? Have not found the solution yet... If someone had any ideas or tricks... don't hesitate. Kind regards, Danny
  5. Thanks CBR, Yeah, I think that's the right workflow aswell, I will put a few tests on it! Thanks
  6. Can anyone please tell me how to implement these 2D graphics in this 3D isometric animation? They look like they are animated in After Effects, but they are implemented very well and precise measured... Is this a post- production feature or is it clever done in Cinema 4D. Once I was working on a project with 2D characters in a 3D environment which I projected on a transparent plane, but that isn't ideal because there were some limitations, though these vfx doesn't need any shadows/ environment lightning etc. Thanks!

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