I've been trying my best to replicate a tidbit from the following Title Sequence:
Specifically from 0:03 - 0:07.
My goal is to produce this with merely shaders on the luminance channel. I tried to fiddle as much as possible with the Gradient shader [Turbulance, Scale, Octaves... you name it...] and the Distorter shader, but to no avail.
I can seem to get that procedural "pulling"/dispersion effect of the colours. The turbulance in the gradient tab affects at random, so it does not give the "Pull" dispersion effect to the colours.
Is it possible for this to be done using just material shaders? I'm going mad!