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Everything posted by foxtuon

  1. This is good to know! I was thinking I have to give up one to progress with the other. But yeah, good to learn both!
  2. Hi folks, I've spent the past 2 years learning and investing in C4D. And I love it so far. But... I've accepted this job, and the workplace uses Maya. It's cad related production style job. So long story short, I am learning Maya now, and it's just so hard for me to unlearn the way I approach editing, process, tools, shortcuts, etc.. My question here: Is it usual that you keep using those 2 pieces of software (Cinema & Maya)? and is there way to modify the Shortcuts in Maya to speed up my transition? for example, I can't find alternative to Polygon Pen tool,
  3. Okay here is what I made: *Maybe add a limit to particle travel, which will limit the length of the trails, either by keyframing the curl noise or add a speed control as in the scene attached. *A follow surface modifier can add some variety, as well as constraints and particle connections. Again I'm totally new to all this so maybe there is a faster way to do this, as this sim takes quite sometime to run. https://www.dropbox.com/t/rm3uypqMiYiZ9uZk good luck. -Heads up, Redshift renderer, C4D 21, and Xparticles.
  4. Okay, total newb here. I had an idea that might help idk! I also used xparticles here not TP, maybe a TP guru can shed some light So, the structure was a particle volume. a collider mesh as well. some curl noise, turbulent noise. an emitter with long life to build the walls, then another with a short trail to create the moving ones on the outside. unfortunately my machine isn't made for such massive structures .. I also tried the round corners in the rs material to create the slimy/thick intersections, but apparently it doesn't work on RS curve objects, or I don't know how to con
  5. S22 made me miss the golden days, when you owned the software CD and license key!! Software developers back then made money too. I still have my Alias Wavefront Maya 3 CDs .
  6. I'm just not happy that this update is only for subscription only! I wonder what are the technical obstacles that blocks these new features from being available to perpetual upgrade.
  7. So active MSA Perpetual holders (like myself) should ignore everything S22 and go hibernate. wait till MSA is over "later this year" and pay for the upgrade not cool! unless I got it wrong!
  8. Alright, So it worked for this specific project. you can see the result, I'm pretty satisfied for simple/single objects. But the solution I'm trying to figure out is yet to be found. as the setup I am working on now is more complex. I ended up using a baked cloner grid array in a Voronoi fracture object, and random effectors. Will keep looking.
  9. Thank you so much I will give it a try tonight.
  10. Good evening, I'm trying to randomize a parameter (in this case, the inner radius of a tube) across a cloner array. I can't figure how to affect the clones individually instead of the main object only. -Problem number two is the Random integer, keeps changing per frame, I want to freeze transformation for each instance. So I assume it will have something to do with the instance id. my mind can't figure out the link Did anybody tackle a similar problem? Thank you. clones data.c4d
  11. Thanks @bezo , for clarifying the .022 issue, and yeah I have the Adobe CC suite. It is so confusing, I updated again to .115, restarted, and the problem still exists. @Rectro thanks for trying the c4d file, could you try importing the FBX from the zip file into Rizom directly and see if the exists? This problem is affecting my 3D scan texture workflow, since I unwrap uv in Cinema, export FBX, and build texture in Metashap. If all my process happens to be in Cinema 4D, I don't notice this issue. Same (problematic) FBX, works just fins in Substance Painter
  12. So I am assuming it is either when exported to FBX or only on my computer. another funny thing is that it for some reason reverted my Cinema to the older .022 version, I checked Yesterday when Cerbera asked me and it was .115! I guess it my windows. anyway, I'm attaching another scene, with the exported FBX this time, and a video of how this looks. sorry for the watermark, but the windows built-in recording sucks! Another observation was it always happens to faces not facing the camera when projecting! I ran the updater and it showed no updates available ... I will rest
  13. uv_issue.zip So I thought that this issue was related to me importing scan mesh in FBX from Agisoft Metashape. I decided to start clean all from within Cinema 4D. but yeah, it is happening with meshes created in Cinema too. Attached is a simple scene.uv_issue.zip 1- Created a platonic 2-made editable 3-deleted current UV tag 4-selected few edges for UV 5-Paint setup wizard for a new UV tag 6-Projection Flat 7-relaxed using ABF with cut selected edges
  14. Thank you Igor, I was just too lazy to start Cinema again yesterday .. I will send a scene file with full explanation of workflow soon.
  15. Yeah. I also have other funny issues, like snapping not working sometimes. it feels like a clean reinstall :S
  16. Hello wonderful members, Since upgrading to R21, I've been frustrated with black UV islands! After generating uv in Cinema, once applying the texture file, or generating textures in other apps, I end up with black? inverted? UV islands! Normals are aligned, no matter the projection I use (frontal/flat) as you can see in the Rizom window ^ I used the same workflow before in R20, never faced this issue. I have to unfold the darker islands in Rizom to fix it, it seems like it mirrors it, invert. IDK. is there an explanation to this so I can avoid it in the
  17. So I finally had the time to sit and practice. I must admit. split command to start neighboring element is so handy I think I've got this. but if you see something wrong please let me know. Thanks.
  18. I saw it coming Cerbera. somehow I knew the only proper approach for a satisfying result is to poly model it I'm not in a rush, this is self challenge to practice modeling. so I will definitely go with a mix of points (A, and B). The reason behind Spline Patch idea was, I thought I can tackle the bottom details as a compound shape, subtract intersections with splines but wasn't happy with the result, I'm glad I didn't buy the plugin, I'm sure it is useful, but I'm not there yet. It's a new day here, I will start over, and will share the progress. Thank you big time
  19. Hello everybody. Happy new year I'm having difficulty approaching my current shoe scan retopo challenge. I still question if there is a way other than polygon pen for the shoe side and bottom details. I turned on spline snap, steady stroke, used a pull brush with inflate & smooth to get the side detail. .. but meh maybe sweep the splines instead? idk .. brain freeze. Here is a scan I made of another color way but same structure: https://skfb.ly/6PB7D for closer look at the details I'm trying to tackle. would it be the right time to give Splin
  20. Omg! that gif is very close to what I imagined. I didn’t learn about mograph selection before, I’m giving this a try tonight. Thank you so much!
  21. Hello members, I'm trying to punch a whole in a brick wall, while the rest of the wall stays standing solid. I couldn't figure this out using dynamics ( I tried to on/off gravity, turn dynamics ON on collision, increase follow position) I have a feeling that Voronoi Fracture is the way to go, but I couldn't manage to get a relatively realistic brick arrangement, also the simulation took forever. Did anyone have to build something similar that could share thoughts on this? edit: I forgot to mention that I have this setup now as a mograph contraption, but it
  22. Bummer. I will investigate the xpresso path. I've been playing around with basic stuff, and I think I have an idea Thank you JB
  23. Hello C4D wonder team, I was following a rigging tutorial, and started to play with animating the joints. tried to use plain effector as a deformer, but apparently it is not working. my question here is: is it possible to control joints rotation with effectors? I was looking forward for some formula and delay magic
  24. Cerbera, Thank you for the advice. and oh I love HB Modelling bundle, It helps in so many ways. I want to start playing with Project mesh command, and see if I can apply it to selected points Also, I think I need to practice point no. 2 , I usually start a new polygon from scratch for each element. I edited the post. uploaded the same model without SDS. Thanks again, have a nice weekend.
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