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    20.057 Studio
  1. thanks for the welcome :) I am basically trying to achieve just that but with a actual material on the matrix, a dark blue with a nice SSS and then the shader effector would have a light blue with the same SSS and as the effector would roll over the material would change to the light blue. does that make sense? lol
  2. Does anyone happen to know if you are able to mix color remapping on a simple plain effector with an actual material? Everything I try the material overrides any color remapping.



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