I am learning Maya currently, however I started to learn C4D before Maya on my own. I have to tell you, I find C4D easier, the logic behind modeling, while in Maya, polygon modeling is harder for me. (I mean in C4D, you would create a cheese with holes logically with invisible balls, while in Maya, you would build the whole model from one primitive only and manipulating the edges, vertices and faces.)
Is there anyone who uses C4D for modeling, and then Maya for animation, rigging, etc? Would it cause any problem to import a model created in C4D to Maya? I know that it is possible, but later in animation I don't want it to cause any problem.