I'm very new to 3D, but I would like to see if anyone is interested in collaborating on creating an open source human anatomy model. I'd appreciate some advice on the best way to go about this. I have imported and labelled every OBJ file from the BodyParts3D v4 collection (available free online). It's taken me ages (days) as I've done it by hand (no scripts)! I've also added some bits that were missing from the BodyParts3D v4.3i data set. The c4d file contains 2304 labelled objects, and the zip file is 143.7mb. I'm happy to share it, if people are interested in contributing to the project. However, I don't want to run up massive bandwidth problems if lots of people want to download it. Any advice on where to upload it?
Some info on the model as it currently stands:
All the imported OBJ files consist of triangles - so need to be converted piece by piece into quads in order to work well with subdivision surfaces.
Some anatomy is missing, but I've started to go blind, so would be great to have more eyes on it to see what else I need to look for on the BodyParts3D site.
As I said, I'm really new to 3D, and haven't a clue about materials design, so it would be great if anyone is interested in creating some materials for the model - particularly interested in nodal / per shaders if you would like the challenge
Anyway, if anyone can answer my question on where to serve the file from, that would be a start.
PS the URL for the BodyParts3D site is http://lifesciencedb.jp/bp3d/