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Theo alran

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Everything posted by Theo alran

  1. thx for your answer. I would use a sky + sun and a backplate for the exterior instead of using an HDRI lightning... I think using HDRI is not the optimal way to light an interior arch scene.
  2. hi ! thx for your answer. If I turn the portal off and set the second GI on Irradiance Point Cloud (for example) I'm loosing a lot of light... I don't understand why portal light is burning my texture this way, even when I decrease the multiplier to 10 (see attach). Yes I'm using a low sample overall because i'm using the sampling overrides when it's render time you suggest I need to increase that ? thx
  3. It seems to be the portal light I cranked to 40 in intensity multiplier that cause over exposure, but the rest of the scene is good lighted.... here is the render view (I turn of the physical sun so it's not the problem) how can I use a portal to have enought light without burning my highlights ? thx
  4. Hi ! I have an issue while rendering an scene, hightlights from my environement HDRI seams burned, and the towel disapear. All look fine in progressive rendering but when I switch to bucket it's a disaster... I think there is a simple presets to tweak. I'm using a HDRI map as a environnement, a physical sun and a portal light. thx Théo
  5. Hi again, I was doing tests today and try to animate un plane with soft body to fall down on the table. Then I put my plane in an Atom Array to get the mesh effect. It's pretty close to the result I'm looking for, but it's still look rigid... is this a way to smooth the atom array ? subdivide ? I thinh the problem is Atom Array generate mesh after the dynamics... thxxx théo
  6. hi ! Yes I'm ok with these tools ! This is for a still image not for animation. I used HoRope plugin to create that, maybe it can help for the mesh buiding... thx for your help
  7. hi Cerbera, thx for your answer ! I'm not an absolute beginner, I use C4D since 2 years so i'm pretty ok with the interface thx ! I'm a beginner in modeling techniques.. I'll try your method. thx
  8. Hi ! I'm a beginner in C4D and I would like to modelize a net bag ! See image attach or link below https://www.ikea.com/ie/en/p/kungsfors-net-bag-set-of-2-natural-20372834/ The method I found to do that is to use sweep on spline and cloners. I have the flat mesh and now i'm trying to wrap it around spheres (exactly like orange in the ikea picture). I would like to know the best way to do that ?! thx Théo weave 2.c4d
  9. @Cerbera ? no hurry but if you have a idea ? I would like to apply this effect on vector text for exemple… thx T.
  10. Hi Cerbera, I reshaped entirely my spline and tweak my setings . I'm pretty happy with the result ! thx for your help. I choose to add a filet cap to close my shape, the result is good ! but maybe not as good as your recommandation. I would like to know if there is an other way to achieve that with 2 splines (in the case where it's a font for exemple) and tell C4D to fill the space between the two spline with a circle wich diameter is equal to the space between the two spline, you see what I mean ? Srry for my terrible english. Thx again T.
  11. Hi ! I tried to reduce them by changing the "intermediate point" to "uniform" and down the number to 2. The result is better but there still remain this bug area. Do you think I should try to ajustate my curve ? Here is the C4D file &walsh.c4d
  12. Thx Cerbera, I tried your tips and it's work fine ! I have several bug to fix (see image attached), do you have advice for that ?
  13. Hi, I'm probably asking a dumb question but I can't find the good way to achieve it… I'm trying to reproduce this perfectly rounded extrusion (cf img attached or https://andwalsh.com/work/all/our-branding/). I tried to do with spline en volume builder/mesher or plain affector without success. Thanks Théo
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