This is my first post here and I just want to say that I'm still a complete beginner with C4D so go easy on me if anyone has an answer to my problem.
I'll try to explain it as clearly as I can:
Basically my scene consists of a sphere inside a cloner inside a metaball with a shader effector applied to the cloner. Inside the shader effector I have a noise texture set to animate and loop. There is also a rigid body dynamics tag applied on the cloner, so that they bounce off each other. The animation loops fine in the live viewer, but as soon as I bake the animation the loop is gone and the first frame of the animation goes into a different kind of state. And as far as I'm concerned you need to bake a dynamic animation, right? Because if I render it to picture viewer the bake gets applied anyways and the loop is gone again.
I hope I explained it clear enough? I'm sure there is some simple solution to this or maybe there isn't? Is it even possible to loop dynamics with shader effectors?