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mathew taylor

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2 Noble Beginner

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Hardware | Software Information

  • C4D
  • OS
    osx 10.15
  • CPU
  • GPU
    AMD Radeon Pro 5500
  1. Well I started by trying to rotate the platonic which was anything but obvious!
  2. As title says, how do I rotate this shape precisely so the extruded part faces directly downwards? Thanks
  3. Hey, Ive been following the Hello Luxx tutorial on linking spline points to clones: It works great. However, I'd like to build a rig where my clones exist within clones like so: The central sphere is the master. Splines are linked from this to the five clones which are in turn linked with splines to the five smaller spheres. The concept is a network where the main sphere feeds into the smaller spheres and so on. Here is where I've got to: I don't understand how to scale up the Xpresso rig with more cloners
  4. You got it, create caps was on. Theres so many pitfalls in this process. Thank you, i'd wasted hours trying to figure it out.
  5. Thanks for the responses. After some trial and error I have some good results with this and accepted that i'd have to settle for a high only count to get the details I wanted. Now I have a new issue. The Logo sits on a disc which I have made using a disc object and extruding (create caps was checked) to create thickness and a bezel. Now I want to bevel the edges. I have optimised the mesh and the polygon normals are all facing the correct way (yellow outwards). Bevel mode: Solid, offset: Fixed distance. The geometry breaks and several normals reverse direction. Ive uploaded the proje
  6. Im looking for guidance on controlling individual clones. I have a scene with cubes in a cloner set to grid array and the index of each clone displayed. Is it possible to control parameters like scale and rotation individually? Can I build a rig with user data to control the animation?
  7. Hello, new member here. Been learning the software for the last year or so but the deeper I go the more I need some advice, so I signed up here. Whats the best way to approach modelling this logo? i've been following MILG 11 and have used the polygon pen to trace the model flat but I can't solve it without using lots of polygons. The main issue I have is the acute angles (left pic circled). Pic on the right is the look I'm trying to achieve. Perhaps this is a really obvious thing to solve but any advice is welcome.


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