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mathew taylor

Regular Member
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    4
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0 Noble Beginner

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  • C4D Version
    19.053 Studio
  1. You got it, create caps was on. Theres so many pitfalls in this process. Thank you, i'd wasted hours trying to figure it out.
  2. Thanks for the responses. After some trial and error I have some good results with this and accepted that i'd have to settle for a high only count to get the details I wanted. Now I have a new issue. The Logo sits on a disc which I have made using a disc object and extruding (create caps was checked) to create thickness and a bezel. Now I want to bevel the edges. I have optimised the mesh and the polygon normals are all facing the correct way (yellow outwards). Bevel mode: Solid, offset: Fixed distance. The geometry breaks and several normals reverse direction. Ive uploaded the project, please tell me whats wrong! Logo 011.c4d
  3. Im looking for guidance on controlling individual clones. I have a scene with cubes in a cloner set to grid array and the index of each clone displayed. Is it possible to control parameters like scale and rotation individually? Can I build a rig with user data to control the animation?
  4. Hello, new member here. Been learning the software for the last year or so but the deeper I go the more I need some advice, so I signed up here. Whats the best way to approach modelling this logo? i've been following MILG 11 and have used the polygon pen to trace the model flat but I can't solve it without using lots of polygons. The main issue I have is the acute angles (left pic circled). Pic on the right is the look I'm trying to achieve. Perhaps this is a really obvious thing to solve but any advice is welcome.
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