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    3.4GHZ - 12 Cores - GTX 680

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  1. Here you go! https://www.MAXON.net/en-us/news/MAXON-news/article/future-system-requirements-for-cinema-4d/
  2. You may be right, and I may end up getting a Windows machine once things settle down, but I am also curious to see what RS, AMD and Apple can achieve in close collaboration. Over the years, I've become very efficient with the Mac: all software runs smoothly, I very rarely get crashes, and I am able to troubleshoot any technical issues very quickly, so I am willing to pay an extra for that, but if the rendering speed difference between the two platforms ends up being huge, I may be forced to switch.
  3. ha, ha, ha. Yes, we live in the upside down now!
  4. Thanks for letting me know! I wasn't aware of it.
  5. So after reading the minimum system requirements for R22, I was ready to take the plunge and buy a new Mac Pro with a Radeon Pro Vega II Duo for a total of $14,000 to start playing with RedShift. I was just waiting for RedShift to support AMD GPUs before making my purchase. Since I have 4 classic MacPros 5.1 with 12 cores each that I use as a small render farm via Team Render, my plan was to install both R22 and R21 (the last version that can use Westmere processors) in the new MacPro. I would use R21 for CPU intensive render jobs via team render, and R22 for GPU rendering. And then came COVID-19… In the past 2 weeks most of my clients have canceled their projects, the entertainment company my wife works for is struggling to stay afloat, and as an independent contractor I can’t file for unemployment in the US. Fortunately I have some savings, but since no one knows how long this situation is going to last or how deep the ensuing recession might be, all my hardware and software spending decisions have been placed on hold. I imagine a lot of you find yourselves in a similar quandary and I’d be interested to hear what you plan to do when R22 comes out. Stay safe!
  6. Ouch! Well, I'll keep R21 installed in my main machine for render intensive jobs so I can keep using my mini-render farm. Thanks for the reply.
  7. Hello, It's pretty clear from the article published on MAXON's website that R22 will only work with CPUs that support the AVX instruction set. But will the Team Render Client have the same minimum requirements, or will I still be able to use my 3 classic Mac Pros 5.1 with upgraded Westmere processors as a small render farm? Thanks!
  8. I’ve been a long time lurker and want to devote my first post to praise MAXON for the amazing job they’re doing with C4D. I’ve been using C4D professionally for many years now and it is simply a pleasure to fire it up every morning. I really like it because: 1) I make a good portion of my income with it as a generalist 2) It is intuitive, powerful, versatile, elegant, stable and multi-platform (I use it on a mac) 3) Works really well with After Effects. 3) There are a tone of excellent plugins and render engines that complement its feature set: Arnold, Redshift, TurbulenceFD, X-particles, Realflow, etc… 4) Great community of users, lots of tutorials (love Cineversity) and good technical support when I need it. 5) I see C4D constantly evolving in the right direction. I know many cafe users have strong opinions about where the software should be heading, but I like what I’m seeing so far. It is true that for a number of years, while the new core was being developed, some important tools aged, but even so, the updates we got during those years contained very useful new tools that I use often, like the sculpting tools, the 3D tracker, team render, takes, tokens, Voronoi fracture, PBR workflow, Substance and Houdini engines, and oh yes… the cogwheel splines And in these last couple of releases, I’ve really enjoyed the speed gains, UI redesign, volume modeling, node-based materials, fields, etc… I'm also glad there are more options now to pay for the software, but I really hope MAXON keeps selling perpetual licenses for a long time. So congratulations to the MAXON team and Dave McGavran for the excellent work they’re doing. I’m really excited about the future of C4D.
  9. Hi, I'm having the same problem with the offline help system on High Sierra. At first the contextual help wasn't working either, but I was able to solve that problem by removing the Laubwerk plugin. Now contextual help works only when the online option is checked in preferences. I installed the offline help files in the help folder of my C4D R21 installation, but when I try to use the contextual help all I get is a blank window. Thank you everyone at MAXON for bringing back the offline help. Just need to solve a few glitches now
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