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Vladislav Yordanov

Regular Member
  • Content Count

    5
  • Joined

  • Last visited

Community Reputation

2 Noble Beginner

Profile Information

  • First Name
    Vladislav
  • Last Name
    Yordanov
  • Location
    London, UL
  • Website URL
    wwwv.vlaaad.com

Cinema 4D Information

  • C4D Version
    R21
  1. Wow, thank for the fast and accurate replies. I'm going to be all over that. Yeah, I'm calling them stitches, but I thought it's actually glue and now I know the actual thing. Thanks again!
  2. Hello! I started modelling a sheet of paper inside of a punch pocket. I'm almost finished with the model, I just need to add the stitches that I have shown in the reference image (on the edge of the punched pocket). I tried by placing small rectangles on the edge spline of the paper but it's not working like i want it to. I have attached the model, I need it high poly because of the simulation of the covers and some closeup shots I'll render. Appreciated! P.S. I'll redo the covers so they can be "stitched" properly. paper_pocket.c4d
  3. Wow, thanks so much for the detailed explanation. I knew that my approach was wrong. I’m not blaming the SDS in any way I was just expecting too much from a badly made shape. I will try this out tomorrow and write back if I struggle somewhere. Thanks again!
  4. Hello! I've been struggling for 2 hours now to create this rounded 15-sided n-gon inside Cinema 4D, without just importing the vector path and using Extrude or Loft, because it messes up the geometry. So I used the plugin Archimedes to find out exactly what triangles I need to create so they can be 15 and rotated exactly at 24° (because 360/15=24) but now I'm struggling with the roundness of the object. Here's my brief visual explanation: https://i.imgur.com/K6CXlku.jpg Initial plan was using triangles and then Subdividing them but the Subdivision is working in a different way and it seems it can't do the job. So I'm trying now with circles or semicircles but I can't do the math right. Help
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