Jump to content

NStellar

Regular Member
  • Content Count

    10
  • Joined

  • Last visited

Community Reputation

3 Noble Beginner

About NStellar

  • Rank
    Cafe Ronin

Profile Information

  • Website URL
    https://www.instagram.com/natashaebonyphillips/

Cinema 4D Information

  • C4D Version
    R21

Hardware Information

  • CPU/GPU
    Ryzen 5 2600X/GTX 1070
  1. It doesn't have a one click fix all de-noiser no. I usually start with AOV passes to pinpoint where the noise is coming from and then fine tune the sampling in main settings as well as lights etc. It's a bit on the slower side compared to Octane and all the swishy new renderers so that's why I said excuse the grain 'cause it's a lot of fuss to go through for a preview scren shot lol. I did try the de-noiser effect but yeah does not work. Oh well!
  2. Gave it a shot and got it together sort of. There's some things I'd like to try differently so this was a first attempt and the volume builder was perfect for welding it together thank you for that suggestion worked great I use Arnold so I just took a quick screen shot of the IPR window. I don't think de-noiser works unless you're using physical or standard? Thank you again!
  3. Thank you both so much for your inputs. When to model and when to material is a question I'm finding coming up more often so it's good to have something to grasp at when making a decision. Cerbera this is awesome thank you! I played around a bit and I think I'm picking up what you're putting down now lol. I did go after the floor in the second picture first and I have to say I spent all day futzing over this before realizing I should have just done a cloner. Which is what I did in the end so I could have the control over spacing. If you guys saw the antics I got up to you'd laugh so hard and I'd feel even more derpy. BUT the good thing about bungling about the wrong way is I at least learned a ton of . I started as you suggested for the cabinet with a plane appropriately subdivided. I extracted the splines separately for horizontal and vertical. Then extruded extruded them in the x and z to make a flat planed grid and then then extruded in the y to flesh out. Then had a whale of a time when I realized I wanted them spaced further apart so tried beveling (sometimes that will shrink something down just enough) but that didn't work so then scaled them and had to cut and chop and when that destroyed my polys went back and started bridging edges for days LOL. Then I crashed and lost a bunch of work and realized "hey idiot just f@$#%ing clone them!". Whew! I never knew about extracting splines though and got very comfy with the path selection and line cut tool so it's all good. I will refer back to this when I go to tackle the cabinet. Thank you again very much you are always very helpful Here's the rough of my attempt at the floor ignore the grain
  4. Hey trying to make wire mesh objects and not sure where to start. I did some googling and found this thread but am having trouble figuring out the work flow. Here are some examples of what I'm trying to do: At the moment specifically trying to create a floor like in the second image of the loft area. I'm actually not sure if modelling is even the best way or if I should be modelling this or trying to do it with materials? I would like to do it similar to the picture with maybe meshed lighting in between a floor and ceiling below if that makes sense. What I've been trying is making a thin, wide cube "floor" and subdividing it similar to what is visible in the image. Then I made editable, selected all the points, then added bevel and tried to click limit and turn up the sliders but the results are not quite what I'm after. Not sure if this method is correct but I just can't find what I need when searching. Any insights would be very much appreciated.
  5. Honestly I tried once and when it didn't work tried the other immediately without investigating. It's late and I should not be up doing this at all so I'm getting a bit reckless lol. I need a deep dive into that subject I've taken an intro to c4d course but it was definitely a basics of all the major things. Really solid 12 week course but some topics need their own course. Will definitely be doing more research on cloners and fields. Rabbit holes!
  6. Ok great I was just editing my post to say I'd actually done that after trying the make current state object which did not work. Thanks a lot again I don't think outside the box very well and try and bludgeon through it's funny the answer was not a complicated setting but just do it different.
  7. Thanks for your help here. I did do the numbers and ticks separate I don't think my head would have wrapped around combining in one cloner. When you say remove them manually does that mean I have to apply the cloner first and flatten it somehow then I can remove them? When I select now it's obviously just selecting the group. Thanks again.
  8. Title got cut off but I'm making a clock. The little tick things that go around a clock face I put in a radial clone but I also have numbers 12, 3, 6, and 9 and so I want to change the spacing between the remaining ticks so they look right with the numbers and I can't figure it out. I tried putting a plain effector on but none of the settings in there do what I need not to mention it removes half my ticks. I've been clicking around in c4d and googling for hours and I feel like I'm missing something really simple as usual with c4d. Any insight would be appreciated. I'd upload but I'm using Arnold which may complicate things. The image below is what I have so far I just want to reduce the space between the lines so they aren't so close to the numbers. Using r21
  9. Oh man so simple the answer was! I forgot to even touch the speed thanks very much for your quick response. Now to go back to tweaking for another 5 hours! Fixed my profile as well thanks a lot for your help
  10. Hello. I'll preface by saying I'm very new to c4d. I'm comfortable using it for the most part but don't know what it can do if that makes sense. This forum feels a bit advanced for me but I don't know where else to ask honestly. I'm in a course and the project we were given was to animate a plane along a spline and use an emitter for exhaust. Easy enough. I decided to do a starfox theme and just want to change one little thing and make it shoot lasers in front instead of exhaust behind. No matter which way I turn the lasers they still trail behind the ship. I'm sure there must be a way to do what I'm asking I just have no idea what the options are. I've tried flipping all sorts of switches and searching quite a few different phrases through google (I've been at this for hours now) which is actually how I found this forum. Any insights would be great thanks. Also I've attached the file but I am using Arnold. up-in-the-air.c4d
×
×
  • Create New...