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  • C4D Version
    20.057 Studio
  1. I think I will start over from the scratch. Thanks Dan, You've been most helpful.
  2. All this time I was working on the head model and then after I brought in the base body model from the library, I cut the head off, subdivided the body and brought it closer to the head, and just then I realized the problem. So I thought if there's a way I could make the body fit to the head, not the other way around. Like if I could add those 60 polygons to the body ones maybe. And unfortunately no, I don't have a saved low poly version of the head.
  3. Thanks Dan! That was helpful. Now I can see that I have 184 Polygons on the head side and 124 on the body side. It's bad, isn't it? http://www.mediafire.com/file/21j9a50z00vqnb4/Untitled_5.c4d/file
  4. Hello, I think I've made a mistake, I'm not sure where exactly though. I first modeled a head, with high poly count, and now when I want to connect the head to a body I can't seem to know how exactly. is there anyway I can properly connect them together?
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Dear members, we are aware of few more bugs that are still present withing the theme.We just wanted to let you know that we are working to fix them as soon as possible.


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Thanks for understanding! :cowboypistol: