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Winbush

Regular Member
  • Content Count

    18
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14 Noble Beginner

About Winbush

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    Jonathan
  • Last Name
    Winbsh
  • Location
    United States
  • Website URL
    https://www.youtube.com/jonathanwinbush

Cinema 4D Information

  • C4D Version
    R21

Hardware Information

  • CPU/GPU
    AMD 3990x

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  1. Using Cinema 4D I show you how to take an moving character from C4D into Unreal Engine 4.24 and Dynamicly add grooming hair to our character to run in realtime.
  2. Using Cinema 4D I show you how to take an moving character from C4D into Unreal Engine 4.24 and Dynamicly add grooming hair to our character to run in realtime
  3. In this tutorial I breakdown how I created a LoFi Star Wars themed loopable animation using Cinema 4D, Redshift, After Effects, After Effects, Mixamo, and Boris FX.
  4. I saw the comment Yup I've been experimenting with it. It's been hit n miss with me so far.
  5. In this episode of ADVICE I asked 4 creatives what their best piece of advice they can share with the community. We have Mathias of MAXON, Nancy of Mettle, Sev of Workbench and Ben of beMOTION Design all giving their insite on what we can do to improve ourselves as artist.
  6. Redshift 3.0.14 offers a bunch of upates including the much asked for TeamRender single-image distributed rendering in Cinema 4D.
  7. In this tutorial I breakdown how I created a LoFi Star Wars themed loopable animation using Cinema 4D, Redshift, After Effects, After Effects, Mixamo, and Boris FX. Final results here
  8. Redshift recently added auto sampling in version 3.0.13 so I'll show you where to find it and set it up inside of Cinema 4D
  9. Redshift recently added auto sampling in version 3.0.13 so I'll show you where to find it and set it up inside of Cinema 4D
  10. I was going to say you could use a blend node maybe or if this is an animation you could easily export it to After Effects and create your water droplets there and blend it the way you'd want
  11. Sorry I didn't get an email when you responded but yes it looks like you got it. If your using the old expresso method then you need to pipe it through an texture node as you mentioned but since your using R21 you can use the new node system now and you can pipe your nodes directly no need for the texture node. I need to do an updated tutorial on what your asking but this should help you get started with the new node system
  12. Have you tried to use a ramp node for the falloff?

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