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Everything posted by cameodeft

  1. Mesh deformer seems promising + ill dive into the other elements just to make sure and for future knowledge, thank you so much for your quick advanced insight also, really helps having this forum and people like yourself helping out, i thank you!. My other option if everything fails or takes too long, is to render out the icon as a object buffer and then 3d fold it in after effects. its quite a quick animation so that may work also. seeing as there is 11 icons to animate. options options! Cheers, Cameodeft
  2. thank you for your response, yes need to update been awhile im using r21. Understood its tricky, ill look into ways of connecting and rebuilding the object as one without ngons. With that all said, am i maybe looking at this all wrong.... and cloth isnt right for this and another method of folding this object in on itself may be better? as in multiple bends or another tool i'm unfamiliar with (in R21) that i could look up tutorials on? anything i solve i will post up for anyone else also, thankyou
  3. Hi, In my c4d file(attached) example you can see with a basic circle (leaf) ive applied a cloth tag and made a animated tube with a cloth collider tag that pushes the sides of the circle and then goes upwards. This creates an effect where the circle looks like its folding in on itself like a flower blossoming in reverse. I like this fold effect and i want to apply it to a 3d object (icon) ive made, that has 3 layers that i have connected into 1 object. the issue is : Because the 3d icon was originally 3 layers that ive turned into 1 object, when i apply the cloth s
  4. Hi, had a look around for how to change this in preferences but wasnt sure of the keywords to use and just had no luck. im doing some fine lineup of animation and rather than type in different figures in the rotation coordinates. Is there a way to have the up and down arrows of each property to move in increments of 0.1 or 0.01cm each time you click the arrow? rather than pushing 1cm or degree everytime you push the up and down arrows? not sure what to call this so i need your help. in the jpeg example below you can see the red circles on the arrows im talking about. Cheers
  5. Hi thanks for this ive run out of time to experiment any further with this, i had to move on with other elements inside the book, so i went with animating each one by hand so there was no further setbacks, fixed the constraints with only using PSR vs parent. In future ill look into cloner/step effectors which seem to solve some other problems im sure to have later on with this project. i hope to make a more versatile version with these suggestions of the popup book and post it up for all. Cheers
  6. Hi thanks for your suggestion, sorry i didn't receive any notifcations for this post, i kind of posted this question everywhere. Ive used realbook which is amazing for pages with that spine style, but the style im going for is hard card pages that is one page folded on itself. (like in example2.jpg). Im sure if i had more experience i could get a cloner version going, which ill need to do more tutorials on still. but for now animating by hand is working as long as i dont use parent constraints and all PSRs. Once ive finished my path ill upload the file here in case anyone needs it or can imp
  7. Hi, (c4d R21 file included) Trying to create a pop-up book. Tried a few different tutorials and ideas. Using a page object with bone structure for left of page and right of page and middle. When page 1 opens up the "L_Rotate" bone rotates the left page open, "middle" bone rotates the middle binding of page and "R_Rotate" bone is PSR constraint so it doesnt follow middle bone. once the page 2 opens the "L_rotate" is PSR Constraint and "middle" rotates and R_Rotate is unlocked from PSR constraint to close the first page. Its quite messy at the moment in the file but the general idea is t


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