I was wondering if there was anyway to export the field force box to Unreal Engine as a .fga? I am faking an airflow simulation through a stadium using Field Forces, and I see people exporting .fga from houdini and maya and importing them into unreal and using that as a way to manipulate the particles in UE4. When you make a field force r21 and adjust the size of the box and display of the "arrows" inside the box it looks very similar to a vector field that is exported from houdini and used to manipulate the particles in UE4. I was just wondering if there's a way (plugin, script, etc. ) that could make that happen?