I have about 130 separate PNGs with transparency that I need to map onto specific locations on a sphere. The images need to stay separate so they can be changed individually at different times. I've tried adding each image to their own material and then transforming the texture tag to the position I want. This was working well in the viewport but when I render, it doesn't reflect the transformed position.
Can anyone tell me what I might try here to render this properly or if there's another method I can try? Sorry, my abilities in C4D are very limited.
Any advice is greatly appreciated. Thanks!