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danyk

Regular Member
  • Content Count

    5
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0 Noble Beginner

Profile Information

  • First Name
    Dan
  • Last Name
    Kim
  • Location
    Portland
  • Website URL
    danyk.com

Cinema 4D Information

  • C4D Version
    After Effects / C4D Lite
  1. Figured it out... All the texture tags were set to UVW. Switched to Spherical and now it's rendering correctly.
  2. Yeah, but that's not really the issue. I'll try to post an image
  3. No, because I need to be able to make adjustments on the location of the image on the fly. I imagine there's an entirely different method that would work better than what I'm doing. Sucks that C4D doesn't just render what you see in the viewport.
  4. I have about 130 separate PNGs with transparency that I need to map onto specific locations on a sphere. The images need to stay separate so they can be changed individually at different times. I've tried adding each image to their own material and then transforming the texture tag to the position I want. This was working well in the viewport but when I render, it doesn't reflect the transformed position. Can anyone tell me what I might try here to render this properly or if there's another method I can try? Sorry, my abilities in C4D are very limited. Any advice is greatly appreciated. Thanks!
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