Jump to content

tiCreativeMedia

Regular Member
  • Content Count

    11
  • Joined

  • Last visited

Community Reputation

0 Noble Beginner

1 Follower

About tiCreativeMedia

  • Rank
    C4D Cafe Junior

Profile Information

  • First Name
    Dave
  • Last Name
    Taylor
  • Location
    Boston
  • Website URL
    tiCreativeMedia.myportfolio.com

Cinema 4D Information

  • C4D Version
    R21

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hi, Check out this file. I've converted a sweep but as you can see when it's put in Volume Builder that I'm getting really odd results. The sphere is appearing as expected. Also if I add a smooth to it, the sweep disappears completely. The only other thing I know to check is normals which I've done and they appear to be pointing in the correct direction Thanks- Dave VBoddity.c4d
  2. Hi See link below There is a plane that has a graphic on it with a png fille. The alpha channel still has a shadow. I've tried all the combinations in the compositing tag but it doesn't work IN A CLONER. If I take it out of the cloner it works. Is this a bug or is there a workaround? Thanks Dave https://www.dropbox.com/s/u089te7cnab94zx/ShadowSun02.zip?dl=0
  3. Hi, I'm trying to fade in an object. This works fine, until I introduce a sky, which I have added a compositing tag to, so that it is not "seen by camera". When I turn the visibility down on my object, you can see the sky. Is there a trick to getting this to work with a sky? I kind of need that reflection Thanks- Dave visibilityTagIssue.c4d
  4. Hi, I've attached a very simple starter scene for hair. I can't seem to get the texture to show up in a render. I've tried standard and physical with no luck. What's the secret? I have to assume this should just render correctly by default. I don't see any transparency or back lighting at all Dave hairTest.c4d
  5. Hi, I have a collision object passing through a cloner setup. Right now, it just pushes the objects down, but I want them to spring back in to place. What would be the best way to do that. Starter file is attached for reference Thanks Dave hex.c4d
  6. Hi, I have a cloner objects that is animating using a shader field. I've created a plane with a vertex map and would like to drive the displacement using these objects in the displacement. Is that even possible? I can't seem to hit on the solution. File in it's current state is attached. Thanks Dave dataBallsVM.c4d
  7. I found the issue but still looking for the solution. It's from using a Node texture. If I do the same thing using a standard text, it works. There just has to be a way to do this using a node material.
  8. Hi, I'm trying to create a displacement using noise, and there are tears in my surface. I've turned on sub poly displacement, and also turned up the subdivisions but nothing gets rid of them. I'm using a node texture. Would that be the issue? It only seems to happen on the object's edges and they are just spheres set to octahedron? I tried it on subdivided cubes, etc. and it always happens. I can't find a solution online. Dave
×
×
  • Create New...

FORUMS INFO:

Dear members, we are aware of few more bugs that are still present withing the theme.We just wanted to let you know that we are working to fix them as soon as possible.
 

NEW MEMBERS:

Please be aware that we are manually approving all new registrations, due to spam prevention. Please be patient in case you cannot login right away, we will approve you within 12h or less if we decide you are not potential spammer. 

 

Thanks for understanding! :cowboypistol: