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WorldCreator last won the day on February 27

WorldCreator had the most liked content!

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About WorldCreator

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    C4D Cafe Junior
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    Fulda, Germany
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    Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz, 3600 MHz / NVidia 2080 Ti RTX GPU

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  1. Thank you so much @Cerbera- much appreciated. You cannot believe how much important it is to hear / read that and I will take this to the team as well for sure. We are pushing World Creator where we can and the goal is to keep it epic and make it even more epic - thx a bunch again and soon I am going to post some renders and information about it.
  2. WorldCreator

    World Creator

    A collection of terrains and landscapes created with World Creator and rendered using C4D and Octane.
  3. Hi everyone, my name is Stefan Kraus. I am co-founder and CEO of BiteTheBtyes GmbH, located in Fulda, Germany. We are the developers of World Creator, a procedural and real-time terrain and landscape generator / creation tool. @Igorcontacted us and asked if we are interested to become a sponsor ... and here we are - thank you for contacting us, much appreciated. I love that idea and since we use C4D ourselfes a lot for creating awesome renders and animations, it just fits perfect. We are 100% addicted to digital content creation, especially to terrain and landscapes. BiteTheBytes was founded in 2008 and our initial technology actually was a terrain software development kit (SDK) which was called Cloddy. It was based on a new technology we have invented to visualize extremely huge terrains in real-time (real scale globes). With that one we were able to visualize entire planets that were based on original data (e.g. BlueMarble, ASTER) allowing the viewer to fly from one planet surface to another without any interruption. For that technology we made first place at the European Innovative Games Award in 2010. Actually it was designed to be used in games but at that time no one really wanted to create open world games - so it was mainly used for science, flight sims (Eurocopter / Airbus) and some dome theatres and other non-gaming companies. But since we wanted to be part of the games industry and also of the movie industry (yes, we are gamers and nerds), we started to develop a new terrain and landscape generator (World Creator) based on an existing one, GeoControl (created by Johannes Rosenberg). Our goal was to make it real-time capable and adding powerful design capabilities additionally to the procedural techniques - World Creator was born. First released for Unity (as a prototype) and then as a standalone application for Windows and Mac. Now, after years of heavy development of World Creator 2, we have started to develop World Creator 3; it is faster (2.5 times), more powerful, has a better workflow and a real-time path-tracer for creating photo-real renders of terrains and landscapes (plus some extra goodies we will announce when time has come). Feel free to write me if you have any questions. Since a year we do not have a forum anymore but a pretty awesome Discord server where we can interact with our community in real-time (we love things to go fast). Here are a bunch of links you might be interested in, if you want to know more about us, our product, our social activities and more: Companies Website | World Creator Website | Discord Server | Facebook | Twitter | Instagram | YouTube | Vimeo | Twitch Thank you for allowing us to be part of your community, much appreciated Stefan
  4. Thank you @Igor for contacting us - honestly, the sponsoring idea is really awesome and we are happy to join and be part of this community as well - much appreciated. I am going to introduce myself in the proper thread and I also will upload some of the renders our community and we did using Cinema4D, Octane and World Creator in combination. Since we are currently developing World Creator 3 and pushing things where we can, I hope it is also OK and welcome that we keep you up-to-date with the development progress. Also of interest might be our upcoming shortfilm (mid March 2020) that we rendered in C4D / Octance. Since we are addicted to terrains and landscapes you can expect a lot of content, like renders and animations from us Stefan Kraus - BiteTheBytes GmBH
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