I need some help with rigging, while testing the ik chains I added I noticed that to wasn't bending the right way. I made sure it was bent in the direction I wanted to go, also making sure I didn't mess up anything with the pole vectors.
After hours of frustration, I finally realized when I brought the character into C4D from Zbrush that I accidentally placed it in the program reversed from Positive Z. So my question is, can I easily rotate the joints without caring about z-alignment or will I have to start over again? And if I can how?
Cinema 4d R17