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candlerender

Regular Member
  • Content Count

    10
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0 Noble Beginner

About candlerender

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    Ettore
  • Last Name
    Daniel
  • Location
    Campina Grande

Cinema 4D Information

  • C4D Version
    19.053 Studio
  1. Okay, to put it simply, I created this new scene. I moved the mixamo hips and his arms to a new position. I just want the character to remain in that position in the following frames, that is, if possible, to make that position fixed for the entire animation. I imagine it is a simple thing to do, but I couldn't find the answer. sample.c4d
  2. Hey guys, This is a question that is probably silly, but that is holding me back at the moment: Situation: I located a joint object (a character and his children) in a certain position / coordinate, and I had to make an animation to get a cloth to fall on the character to make the scene . Obviously, from the second quadrant onwards, the object's body returned to its original position. What I tried: copy all the coordinates of the character to a frame in front of the drop of the cloth. Didnt work. The character only appears in the first frame and in the chosen frame, in the rest it returns to the point of origin. With that, my question is: how to transform the object's coordinates in a keyframe as origin for all the other frames? (I thought about simulating the cloth falling on the object and then moving it to the desired position, but that would not work if I want to make an animation with the character, for example) Thank you for your attention!
  3. To achieve a more flexible project. Move or rotate the hole if I think its convenient. If I can't boole it, I'll do the modeling. That's true, I'm not familiar. I'm watching tutorials and developing that sense these days. Thank you for the answer.
  4. Ok. Uploaded. I made the semicircle with the geometry pen. Door.c4d
  5. I'm trying to subtract the object, but when I use Boole the subtraction is made only from the primary object (the cube), leaving the semicircle above outside. How do I fix this through the boole? And if not, what would be a good alternative to subtract this solid? I know it's a silly question, but I'm stuck with it. I thank you for your patience.
  6. I recently started working with the octane render, and when trying to make a studio following tutorials on youtube, I can't because the scene is automatically clear, even without having inserted any light. When adding the HDRI Environment, the scene becomes even clearer, even with its standard texture (an black image texture). After changing the variables, the only way to darken the scene I found was to decrease the Power from 1 (default) to almost 0, but I don't think this is the ideal, nor do I want to have to do everything inside a box in every scene. It was supposed to be dark without having to modify these things as shown in the tutorials, right? Does anyone know how to fix this?
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