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About mikefulton

  • Rank
    Cafe Junior

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  • Location
    California, US

Hardware | Software Information

  • C4D
    20.059 Broadcast
  • OS
    Windows 10
  • GPU
    I7 8-core
  1. I'm afraid you've taken my arbitrary example too literally. It's not necessarily the case that the object i'm editing started out as parametric.
  2. I started using c4D several years ago but then I stopped and now I'm trying to relearn how to do everything. I've got an object that started life as a cube before being converted to an editable mesh. Now I want to subdivide the faces of this object to make each face a grid of 5x5 polys instead of a single poly. 5x5 is arbitrary example. This is fairly easy to do early on before making the cube editable, but I'm lost on how to do it now. I've experimented with adding a subdivision tag but this does not produce the desired results.
  3. well, my HELP menu was not showing up at first because my UI scaling was not at 100% but after i changed that, it worked fine. Thnks for your help. Mike
  4. I just installed R22 and it does not seem to have installed the default content libraries. I've looked in {program}\library\browser Is there somewhere else i should look? Is there somewhere to download them? Also, how do i get to the dialog in the program for downloading language packs and such, or has this been removed? Mike
  5. Thanks, Cairyn, that's what I needed. In R20, I didn't have a "Spline" menu but I found the command at: Menu->Mesh->Spline->Hard Interpolation. I created a new tool palette for these path editing commands and everything is working pretty smoothly at this point. Thanks for your help!
  6. I am trying to edit a spline in C4D but I'm having some problems figuring a couple things out.. When I edit a path in Adobe Illustrator, there are tools for adding or deleting control points, and there's an ARCHOR POINT tool for converting a point so that your spline can include straight line segments. The attached video shows the tool and demonstrates its use. What is the equivalent of this in Cinema 4D? anchor point tool.mp4
  7. Thanks, bezo, that looks pretty close to what I was looking for. Mike
  8. I have no illusions about the idea I'm talking about being accurate and realistic. But it's what the client has asked for, so that's what's important.
  9. I am creating a title bug for a music production studio, and it includes a 3D model of a guitar. I want to animate the strings at one point so they look like someone has played a chord on the instrument. T he strings are made of cylinder objects which have been made editable. I want to introduce a sine wave deformation that will travel up and down the string over a couple of seconds. I'm thinking there's probably a couple of different ways to do this but I've been looking at from sample/tutorial videos online and nothing seems quite right. Any suggestions are appreciated.
  10. Thanks, Cerbera, that is exactly the response I was hoping for. I'm quite sure I didn't turn those off on purpose. in fact I'm not sure I have ever turned them off. I must have done it accidentally and not even realized. Things worked as expected once I turned them back on. Mike
  11. I'm having a wacky problem where key frames for certain items don't seem to be recorded properly. I have an object group for which I'm trying to set up a simple animation. In frame 180 I've got everything in the target position and in frame 120 I'm trying to move and rotate the object group to get it in the start position. I move it, then rotate it, but after I hit the button to record the keyframe, everything bounces back to the original position. I get similar results if I turn on auto-keyframing. I've done nothing (on purpose) to lock the items or otherwise restrict anyt
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