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    RTX 2080 ti
  1. I was afraid of that answer haha The editable spline controller dialogue is seen a lot of places in C4D, seems like a no brainer that you'd be able to access that data or at least modify it in Xpresso or something. I wonder if you can via Python? I don't know that side of C4D very well. Maybe I'll submit a feature request for that.
  2. Calling on the gods of c4d to help me out here, I've got a rather intricate bevel happening on a fairly intricate extruded object. https://photos.app.goo.gl/HLHG1fkug9uiQTEA6 I've created the bevel in R21 in the extrude-caps-bevel-user/curve editor seen here: https://photos.app.goo.gl/PjM4t7K1ndFpHDZh7 https://photos.app.goo.gl/9CQJKSkvhPiunh3f9 That is animate-able technically, animating it yields crazy and glitchy results unless you manually animate every frame. I've been able to animate the bevel of simple objects, using the bevel deformer, referencing a spline that was being controlled by nulls controllers, but that only works on simple shapes and is still difficult to control enough to get a specific look/result. https://photos.app.goo.gl/rjLZJcH2WfgY86sd9 It'd be nice if I could add random motion/noise to the curve editor that's controlling the bevel, but I couldn't figure out a way to do that in Xpresso. Anyone have any ideas how to do this, or at least point me in the right direction?
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