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0 Noble Beginner

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  1. Hi guys, I'm trying to render out a multi-pass EXR file with Ambient Occlusion, Depth and reflection along with the base image. I have the depth pass figured out, using the DOF map front blur, but my ao pass always seems to render totally white. I spent the whole day trying to get this working, even trying it with a couple cubes, but no luck. What am I missing here? Using R21 standard render Also, I have a friend using Octane and is rendering an emitter pass, which seems to just be glows from lighting (its a concert scene) Is there a similar function in standard? Thanks in advance, I hate to turn to a forum, but beat my head against the wall all day on this one. MB
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