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  1. Hi guys - thanks for your quick replies! See attached for color mapping settings! Thanks a lot
  2. Hi guys, Im looking for some help with the linear workflow / gamma / vray. When I try to render out an image with Vray Multi pass (post effects) on - the image gets really bleached out. When it's off - the image gets back to normal. I have found online that I can uncheck the Linear workflow in c4d settings but then that changes completely the colours/saturation, etc. See images attached for the difference! What is the ideal combination/solution to avoid this situation as I don't seem to find this online. Thanks for your help Pierre
  3. Hi rfanoni! Thanks for your help. What I get is not too bad - I had to adjust the IOR to something around 40 to get good reflections. However I find it quite hard to play with the colours and the gradient (the fresnel feature seems quite limited?) as well as the rougher look of the inspiration images I posted. Any tips on how I can improve this? Thanks Pierre
  4. Hi guys, Working a project atm that requires materials like iridescent metal as well as some quite specific effects on glass. See image below. Struggling mostly with the iridescent copper/metal - any idea of a Vray feature that would do this easily? Any tips or any other routes I could explore? Thanks a lot for your help!! Pierre
  5. Thanks for your quick reply! File attached Thank you for your help Archive.zip
  6. Hi guys, I've found a tutorial to create a leather texture on the web and when I try to apply it to a material this is what I get in the viewport... The projection mapping is on UVW mapping and something around 10% to match the size of the leather grain... This is an issue I have with some materials but not all of them - could anyone explain where this comes from and how I can get solve the issue? Thanks
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Dear members, we are aware of few more bugs that are still present withing the theme.We just wanted to let you know that we are working to fix them as soon as possible.


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Thanks for understanding! :cowboypistol: