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  1. Thank you for your reply! I tried optimize and it still has the same issue. I am wondering what i did wrong. So here is the attached image. I did a split and then optimize the new polygon.
  2. Hi everyone, I have been trying a few methods but I can't seem to get the look that I wanted. So in the image, I would like to scatter objects inside a broken sphere. I have tried these methods but it doesn't seem to work as well for me. Let me know what ive done wrong. 1. I have tried selecting the polygons inside. And using octane scatter on the selected polygons. But it crashes everytime i try this method. 2. I have tried the vertex weight method but when i scatter, using octane scatter. It doesn't seem to work. How I did it was to put the distribution surface as the sphere and the vertax map as the vertex weight i've selected. 3. I have selected the polygons inside and split it. It works but the object seems to scatter out of the polygon as well. I am using Forester to populate inside the sphere. Anyone have a technique where i can do this proper? Thank you very much!
  3. You are right. I have checked my polygons and yes they are overlapping. Thank you so much for pointing this out!
  4. Hi Dane, Thank you! I will try to use the QMC or Brute Force method and update on the results. Thanks!
  5. Hi guys, I am pretty new to cinema 4D. Just started probably 3 weeks back and i have an issue with one of the renders and I tried troubleshooting it but still fail. There is this flicker that appears throughout behind the X wing Fighter. I used Vray to render out. GI on. The material behind are all self illumination material. Please let me know what could be the issue here. Thank you!
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We are in the progress of finalising upgrade to Cafe 3.0. If you are experiencing issues, please change the default theme to Cafe 2.5 and thing’s should work again. We will notify everyone when we resolve all the issues.

It would be also great if you could report any issue you might have on your side so we can fix them. :cowboypistol: