I have been trying a few methods but I can't seem to get the look that I wanted.
So in the image, I would like to scatter objects inside a broken sphere.
I have tried these methods but it doesn't seem to work as well for me. Let me know what ive done wrong.
1. I have tried selecting the polygons inside. And using octane scatter on the selected polygons. But it crashes everytime i try this method.
2. I have tried the vertex weight method but when i scatter, using octane scatter. It doesn't seem to work. How I did it was to put the distribution surface as the sphere and the vertax map as the vertex weight i've selected.
3. I have selected the polygons inside and split it. It works but the object seems to scatter out of the polygon as well.
I am using Forester to populate inside the sphere.
Anyone have a technique where i can do this proper? Thank you very much!