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bazlamity

Regular Member
  • Content Count

    2
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1 Noble Beginner

Profile Information

  • First Name
    Laurence
  • Last Name
    Chase
  • Location
    United Kingdom
  • Website URL
    madebylaurence.tv (not yet...)

Cinema 4D Information

  • C4D Version
    S22

Hardware Information

  • CPU/GPU
    RTX 2080 Super
  1. Hi, thanks for replying! I haven't but I think I found the one you're talking about! This has opened up some new options/ideas for me, so I do really appreciate this! I've got some new ideas and I'll let you know how I get on.
  2. Hi all, I'm a longtime 3D artist (about 10 years) but recently made the switch from 3DS Max to Cinema 4D. Loving it so far and no regrets! I'm working on a project at the moment that needs to have a continuous stream of paper that sort of bunches up. The best example I have of this effect I'm trying to achieve is this: Specifically at :34 seconds in. I really like how the paper falls and doesn't move from side to side, it just nicely bends and bunches up as it streams in. I've tried for 2 days to create this effect and whilst I've made some progress, I'm no where near where I need it to be. My first method was using a plane with segments along only one axis and using soft body dynamics. Dropping it whilst it was upright onto a floor. I played around with as many of the soft body settings as I can, but I can never get the paper to fall and not move side to side. It also creases way too hard, and if I try stiffen it up it behaves like it's trying to go back to it's original plane/flat shape. My second method using Cloth dynamics had similar problems - a similar setup with a plane with segments along one axis being dropped from a height. I also have a subscription to xParticles so I tried the cloth dynamics in that too but couldn't get close. Third attempt was using a spline with hair dynamics. I tried both a sweep and a spline wrap on this method. (not at the same time..) This was actually really close but it had some big problems. The spline didn't self collide (even with collision on) and it would "twist" or fall to the ground, causing the sweep to glitch out. I can post my examples of how far I've got if it helps. I guess what I'm asking is what is the best way to achieve this effect? Any help would be greatly appreciated. Going a bit crazy and deadlines be looming, haha. Thanks in advance!
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