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Cinema 4D Information

  • C4D Version
    R20 Studio

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    Threadripper 2950X | 2x GTX 1080 Ti
  1. Adding that mean filter but also bumping the iterations up from 1 to 2 on that mean filter really helped a lot! Thanks!
  2. Hello I'm trying to get a very subtle plume of smoke out of the cracks of a sphere using the glass preset in XpShatter. I was able to download and pick through the "Shatter Smoke" project in the Insydium Content Repository hoping that would help me get this shot. But, for the life of me, I just cannot figure out how it was set up to: Trigger the Explosia smoke to start when the XpShatter collision and breakage starts Have the Explosia smoke follow the broken pieces Is there a video out there floating around showing how it was set up or something close to it? I also have a project file attached to illustrate how I am trying to mimic a similar set up in my shot. I would rebuild the cache upon opening (it's pretty heavy for the viewport without a caching) to better see what's going on here. I just want to get smoke to plume out from the cracks of the sphere upon it hitting and shattering. Any insight or information would be so appreciated! XPShatter-04_XPExplosia Test_2.c4d
  3. Hello, I have a pretty simple set up to get a fluid effect slowly pouring down over a sphere. Only problem is there is a bit of a bumpy or popping effect towards the end of the shot that I want to eliminate. I believe the handful of slightly faster particles coming back to the attractor object after the mesh has fully covered the object is what is going on. But, how would I eliminate or scale them back? I attached the project file. I would definitely cache beforehand (warning: it's about 1GIG cache) so you can get a better idea of what's going on in here. Any thoughts or insight would be very much appreciated!  Sphere_Encasing Liquid.c4d
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We are in the progress of finalising upgrade to Cafe 3.0. If you are experiencing issues, please change the default theme to Cafe 2.5 and thing’s should work again. We will notify everyone when we resolve all the issues.

It would be also great if you could report any issue you might have on your side so we can fix them. :cowboypistol: