I'm trying to get a very subtle plume of smoke out of the cracks of a sphere using the glass preset in XpShatter.
I was able to download and pick through the "Shatter Smoke" project in the Insydium Content Repository hoping that would help me get this shot. But, for the life of me, I just cannot figure out how it was set up to:
Trigger the Explosia smoke to start when the XpShatter collision and breakage starts
Have the Explosia smoke follow the broken pieces
Is there a video out there floating around showing how it was set up or something close to it?
I also have a project file attached to illustrate how I am trying to mimic a similar set up in my shot. I would rebuild the cache upon opening (it's pretty heavy for the viewport without a caching) to better see what's going on here.
I just want to get smoke to plume out from the cracks of the sphere upon it hitting and shattering. Any insight or information would be so appreciated!