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  1. Aw can't share this particular project Im afraid, commercial thing. But if it did rotate 360 degrees, how would I go about fixing it? Changing position of controls in Adjust tab or flipping it in the binded rig?
  2. Can this be just the weighting issue? I smoothed my weights out and the issue is still there. The rotation happens on a shoulder joint, so when I reduce its influence, other arm movements look bad Can it be positioning of the comtrollers / components on the Adjust stage ?
  3. Hey all, Im trying to position my character so that its hand sits comfortably on the hips. Example below: Im doing that by sliding the elbow rotation controler, so that the elbow isn't bent backwards. This makes the whole shoulder flip and rotate in a weird way. Anyone experienced that before? Any fixes? Thanks guys!!
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We are in the progress of finalising upgrade to Cafe 3.0. If you are experiencing issues, please change the default theme to Cafe 2.5 and thing’s should work again. We will notify everyone when we resolve all the issues.

It would be also great if you could report any issue you might have on your side so we can fix them. :cowboypistol: