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  1. That's a very cool setup. It's not doing what I need though, since the bottom edge of the rotating cube slides toward the center, and when "stepping" forward, the cube rolls up onto one point.
  2. Hello. Imagine I have a cube that I want to walk forward by waddling back and forth, like in this video example. I have a workaround using lots of nulls, but is there a better way to set up a character to be able to do this? Something like animating the axis point of a group so I can keyframe where the objects rotate from each step. And this is not for a looping walk cycle, I'd like to rig a character to move around a scene with different step sizes as the direction calls for.
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