Hi, this maybe sounds a little confusing. I want to export a shadow with the shadow catcher material. I got glasses sitting on a bust. I want to export ONLY the shadow that the glasses create (on the bust), not the shadow the bust is drawing on itself. My current setup is that I apply the shadow catcher material to the bust. The result I get is for example also the shadow of the nose. But I don't want this, only the shadow of the glasses that gets drawn on the bust. Is there any way to do this? Thank you very much.
Hi, I'm pretty new to C4D and I don't really know what the problem is or how I can fix it. I can't even think of a keyword to google it by my own. So I thought I try ask this here. I created a spline that I extruded and rounded the caps of. Now when I put a texture on it (image or just created noise in c4d) the texture on the shell gets "compressed". Everywhere else the texture looks correct to me. I am using UVW Mapping and every other projection method doesn't looks like I want it to be or solve my problem. I think the problem describes itself by looking at my screenshot. Sorry if I don't know the correct names for some things, I just started using Cinema 4D Thank you very much.